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author | Younes Manton <younes.m@gmail.com> | 2008-09-04 04:10:43 -0400 |
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committer | Younes Manton <younes.m@gmail.com> | 2008-09-07 15:47:44 -0400 |
commit | 2f41095e04036654259bc2efc3324a92f32c8ca1 (patch) | |
tree | 57c874fe47aedbb1900b64a2343370c88f0927d3 /src/gallium/drivers/i965simple/brw_shader_info.c | |
parent | 0bfbe834d35946fe75eb991d03ed777e115f418d (diff) |
g3dvl: Zero-block optimization.
For blocks whose contents are derived completely from ref surfaces, don't
bother zero-ing the corresponding block in the luma/chroma textures, except
for the first such luma, chroma Cb, and chroma Cr each frame. All later
zero blocks are textured from that first zero block.
Diffstat (limited to 'src/gallium/drivers/i965simple/brw_shader_info.c')
0 files changed, 0 insertions, 0 deletions