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authorJosé Fonseca <jfonseca@vmware.com>2009-09-07 14:52:39 +0100
committerJosé Fonseca <jfonseca@vmware.com>2009-09-07 15:02:08 +0100
commite4c76c02f77ed6e86537b546f4200f8f8132d114 (patch)
tree85ef1812f25eedbfffaeb63096e3046ee1ac349a /src/gallium/drivers/llvmpipe/Makefile
parentde8376e2f22a59a0bc18bb7ddab88ee3153678b8 (diff)
llvmpipe: Code generate the texture sampling inside the shader.
Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/Makefile')
-rw-r--r--src/gallium/drivers/llvmpipe/Makefile3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/Makefile b/src/gallium/drivers/llvmpipe/Makefile
index c0033dea34..06c586e6bb 100644
--- a/src/gallium/drivers/llvmpipe/Makefile
+++ b/src/gallium/drivers/llvmpipe/Makefile
@@ -46,7 +46,8 @@ C_SOURCES = \
lp_state_vs.c \
lp_surface.c \
lp_tex_cache.c \
- lp_tex_sample.c \
+ lp_tex_sample_c.c \
+ lp_tex_sample_llvm.c \
lp_texture.c \
lp_tile_cache.c \
lp_tile_soa.c