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authorChia-I Wu <olvaffe@gmail.com>2010-01-12 11:25:02 +0800
committerChia-I Wu <olvaffe@gmail.com>2010-01-12 11:25:02 +0800
commit562c127693200822f04a145db50add1be2425d7b (patch)
tree9441774fb212b17ddf2a364f06abc43f166cc00b /src/gallium/drivers/llvmpipe/README
parente5d351dcfde58777162552cf5cd2a9cd8299f4cd (diff)
parent077d6dd7508af88509dd0499c5dfbdaa186b4015 (diff)
Merge branch 'master' into opengl-es-v2
Conflicts: src/mesa/main/dd.h
Diffstat (limited to 'src/gallium/drivers/llvmpipe/README')
-rw-r--r--src/gallium/drivers/llvmpipe/README65
1 files changed, 34 insertions, 31 deletions
diff --git a/src/gallium/drivers/llvmpipe/README b/src/gallium/drivers/llvmpipe/README
index 89d08834a3..72d9f39658 100644
--- a/src/gallium/drivers/llvmpipe/README
+++ b/src/gallium/drivers/llvmpipe/README
@@ -51,47 +51,42 @@ Requirements
- Linux
- - udis86, http://udis86.sourceforge.net/ . Use my repository, which decodes
- opcodes not yet supported by upstream.
+ - A x86 or amd64 processor. 64bit mode is preferred.
- git clone git://people.freedesktop.org/~jrfonseca/udis86
- cd udis86
- ./configure --with-pic
- make
- sudo make install
+ Support for sse2 is strongly encouraged. Support for ssse3, and sse4.1 will
+ yield the most efficient code. The less features the CPU has the more
+ likely is that you ran into underperforming, buggy, or incomplete code.
+
+ See /proc/cpuinfo to know what your CPU supports.
+
+ - LLVM 2.6.
- - LLVM 2.5. On Debian based distributions do:
+ For Linux, on a recent Debian based distribution do:
aptitude install llvm-dev
- There is a typo in one of the llvm-dev 2.5 headers, that causes compilation
- errors in the debug build:
-
- --- /usr/include/llvm-c/Core.h.orig 2009-08-10 15:38:54.000000000 +0100
- +++ /usr/include/llvm-c/Core.h 2009-08-10 15:38:25.000000000 +0100
- @@ -831,7 +831,7 @@
- template<typename T>
- inline T **unwrap(LLVMValueRef *Vals, unsigned Length) {
- #if DEBUG
- - for (LLVMValueRef *I = Vals, E = Vals + Length; I != E; ++I)
- + for (LLVMValueRef *I = Vals, *E = Vals + Length; I != E; ++I)
- cast<T>(*I);
- #endif
- return reinterpret_cast<T**>(Vals);
+ For Windows download pre-built MSVC 9.0 or MinGW binaries from
+ http://people.freedesktop.org/~jrfonseca/llvm/ and set the LLVM environment
+ variable to the extracted path.
+
+ - scons (optional)
+
+ - udis86, http://udis86.sourceforge.net/ (optional):
- - A x86 or amd64 processor with support for sse2, sse3, and sse4.1 SIMD
- instructions. This is necessary because we emit several SSE intrinsics for
- convenience. See /proc/cpuinfo to know what your CPU supports.
+ git clone git://udis86.git.sourceforge.net/gitroot/udis86/udis86
+ cd udis86
+ ./autogen.sh
+ ./configure --with-pic
+ make
+ sudo make install
- - scons
-
Building
========
-To build everything invoke scons as:
+To build everything on Linux invoke scons as:
- scons debug=yes statetrackers=mesa drivers=llvmpipe winsys=xlib dri=false -k
+ scons debug=yes statetrackers=mesa drivers=trace,llvmpipe winsys=xlib dri=false
Alternatively, you can build it with GNU make, if you prefer, by invoking it as
@@ -99,12 +94,15 @@ Alternatively, you can build it with GNU make, if you prefer, by invoking it as
but the rest of these instructions assume that scons is used.
+For windows is everything the except except the winsys:
+
+ scons debug=yes statetrackers=mesa drivers=trace,llvmpipe winsys=gdi dri=false
Using
=====
-Building will create a drop-in alternative for libGL.so. To use it set the
-environment variables:
+On Linux, building will create a drop-in alternative for libGL.so. To use it
+set the environment variables:
export LD_LIBRARY_PATH=$PWD/build/linux-x86_64-debug/lib:$LD_LIBRARY_PATH
@@ -115,6 +113,11 @@ or
For performance evaluation pass debug=no to scons, and use the corresponding
lib directory without the "-debug" suffix.
+On Windows, building will create a drop-in alternative for opengl32.dll. To use
+it put it in the same directory as the application. It can also be used by
+replacing the native ICD driver, but it's quite an advanced usage, so if you
+need to ask, don't even try it.
+
Unit testing
============