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authorBrian Paul <brianp@vmware.com>2010-03-18 13:02:53 -0600
committerBrian Paul <brianp@vmware.com>2010-03-18 13:06:32 -0600
commit22e6dc387039e79f6d1435ae8b7422a6514d5d10 (patch)
tree15a8e1c26690f70b6d8486ebdc83fc6312a04619 /src/gallium/drivers/llvmpipe/lp_jit.h
parentd219b8a022a6fdaa0106c6e160b594c359f85185 (diff)
gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through
The triangle rasterizer sets this field to indicate front/back-facing. It gets passed into the generated fragment code as another parameter. Used now for stencil front/back selection but will also be used for fragment shaders in general (see TGSI_SEMANTIC_FACE). With this commit two-sided stenciling mostly works but there's still a bug or two...
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_jit.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_jit.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_jit.h b/src/gallium/drivers/llvmpipe/lp_jit.h
index 690b439307..4930ff02e6 100644
--- a/src/gallium/drivers/llvmpipe/lp_jit.h
+++ b/src/gallium/drivers/llvmpipe/lp_jit.h
@@ -155,6 +155,7 @@ typedef void
(*lp_jit_frag_func)(const struct lp_jit_context *context,
uint32_t x,
uint32_t y,
+ float facing,
const void *a0,
const void *dadx,
const void *dady,