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authorBrian Paul <brianp@vmware.com>2010-01-14 19:15:00 -0700
committerBrian Paul <brianp@vmware.com>2010-01-14 19:15:00 -0700
commit4461442849bfdb817334b38567136f7f9dabdf59 (patch)
tree2539c1448256f7c617e6b902deba793ca63a4959 /src/gallium/drivers/llvmpipe/lp_jit.h
parentca12e30d97b83fb33e1f8f83da05b5ed2809b0af (diff)
llvmpipe: implement scissor testing
The scissor test is implemented as another per-quad operation in the JIT code. The four scissor box params are passed via the lp_jit_context. In the JIT code we compare the quad's x/y coords against the clip bounds and create a new in/out mask that's AND'd with the main quad mask. Note: we should also do scissor testing in the triangle setup code to improve efficiency. That's not done yet.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_jit.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_jit.h19
1 files changed, 17 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_jit.h b/src/gallium/drivers/llvmpipe/lp_jit.h
index 3b316914b0..9cbe1bd3b1 100644
--- a/src/gallium/drivers/llvmpipe/lp_jit.h
+++ b/src/gallium/drivers/llvmpipe/lp_jit.h
@@ -79,6 +79,9 @@ struct lp_jit_context
float alpha_ref_value;
+ /** floats, not ints */
+ float scissor_xmin, scissor_ymin, scissor_xmax, scissor_ymax;
+
/* FIXME: store (also?) in floats */
uint8_t *blend_color;
@@ -92,10 +95,22 @@ struct lp_jit_context
#define lp_jit_context_alpha_ref_value(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, 1, "alpha_ref_value")
+#define lp_jit_context_scissor_xmin_value(_builder, _ptr) \
+ lp_build_struct_get(_builder, _ptr, 2, "scissor_xmin")
+
+#define lp_jit_context_scissor_ymin_value(_builder, _ptr) \
+ lp_build_struct_get(_builder, _ptr, 3, "scissor_ymin")
+
+#define lp_jit_context_scissor_xmax_value(_builder, _ptr) \
+ lp_build_struct_get(_builder, _ptr, 4, "scissor_xmax")
+
+#define lp_jit_context_scissor_ymax_value(_builder, _ptr) \
+ lp_build_struct_get(_builder, _ptr, 5, "scissor_ymax")
+
#define lp_jit_context_blend_color(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, 2, "blend_color")
+ lp_build_struct_get(_builder, _ptr, 6, "blend_color")
-#define LP_JIT_CONTEXT_TEXTURES_INDEX 3
+#define LP_JIT_CONTEXT_TEXTURES_INDEX 7
#define lp_jit_context_textures(_builder, _ptr) \
lp_build_struct_get_ptr(_builder, _ptr, LP_JIT_CONTEXT_TEXTURES_INDEX, "textures")