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authorKeith Whitwell <keithw@vmware.com>2010-06-17 21:19:09 +0100
committerJosé Fonseca <jfonseca@vmware.com>2010-07-13 17:23:49 +0100
commitd4b64167b56f780d0dea73193c345622888fbc16 (patch)
treec2039d6e06eb248c2da9660e95b9cb9e62b97423 /src/gallium/drivers/llvmpipe/lp_perf.h
parent3bd9aedbac79eec16bfe6f5fc6f6a021eebe769a (diff)
llvmpipe: pass mask into fragment shader
Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_perf.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_perf.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_perf.h b/src/gallium/drivers/llvmpipe/lp_perf.h
index a9629dae3c..4774f64550 100644
--- a/src/gallium/drivers/llvmpipe/lp_perf.h
+++ b/src/gallium/drivers/llvmpipe/lp_perf.h
@@ -44,6 +44,7 @@ struct lp_counters
unsigned nr_empty_64;
unsigned nr_fully_covered_64;
unsigned nr_partially_covered_64;
+ unsigned nr_shade_opaque_64;
unsigned nr_empty_16;
unsigned nr_fully_covered_16;
unsigned nr_partially_covered_16;