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authorBrian Paul <brianp@vmware.com>2009-12-01 15:43:01 -0700
committerBrian Paul <brianp@vmware.com>2009-12-01 15:43:01 -0700
commit63b1f23b3eb6fceaff7c2ceed925ef57f63f9fa2 (patch)
tree18f696157bec70b1e8ec3b6e295215a77e9a6688 /src/gallium/drivers/llvmpipe/lp_rast_tri.c
parent344a2a9abbe22236e8511d8166023bf81c85b03f (diff)
llvmpipe: comments, reformatting and assertions in tri rast code
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast_tri.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_tri.c117
1 files changed, 70 insertions, 47 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_tri.c b/src/gallium/drivers/llvmpipe/lp_rast_tri.c
index 174e6ab19b..428870bb04 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast_tri.c
@@ -37,12 +37,16 @@
#define BLOCKSIZE 4
-/* Render a 4x4 unmasked block:
+/**
+ * Add a 4x4 block of pixels to the block list.
+ * All pixels are known to be inside the triangle's bounds.
*/
-static void block_full_4( struct lp_rasterizer *rast,
- int x, int y )
+static void
+block_full_4( struct lp_rasterizer *rast, int x, int y )
{
int i = rast->nr_blocks;
+ assert(x % 4 == 0);
+ assert(y % 4 == 0);
rast->blocks[i].x = x;
rast->blocks[i].y = y;
rast->blocks[i].mask = ~0;
@@ -50,20 +54,26 @@ static void block_full_4( struct lp_rasterizer *rast,
}
-static void block_full_16( struct lp_rasterizer *rast,
- int x, int y )
+/**
+ * Add a 16x16 block of pixels to the block list.
+ * All pixels are known to be inside the triangle's bounds.
+ */
+static void
+block_full_16( struct lp_rasterizer *rast, int x, int y )
{
unsigned ix, iy;
-
- for (iy = 0; iy < 16; iy+=4)
- for (ix = 0; ix < 16; ix+=4)
+ assert(x % 16 == 0);
+ assert(y % 16 == 0);
+ for (iy = 0; iy < 16; iy += 4)
+ for (ix = 0; ix < 16; ix += 4)
block_full_4(rast, x + ix, y + iy);
}
-
-/* Evaluate each pixel in a block, generate a mask and possibly render
- * the quad:
+/**
+ * Evaluate each pixel in a 4x4 block to determine if it lies within
+ * the triangle's bounds.
+ * Generate a mask of in/out flags and add the block to the blocks list.
*/
static void
do_block_4( struct lp_rasterizer *rast,
@@ -76,13 +86,15 @@ do_block_4( struct lp_rasterizer *rast,
int i;
unsigned mask = 0;
+ assert(x % 4 == 0);
+ assert(y % 4 == 0);
+
for (i = 0; i < 16; i++)
mask |= (~(((c1 + tri->step[0][i]) |
(c2 + tri->step[1][i]) |
(c3 + tri->step[2][i])) >> 31)) & (1 << i);
- /* As we do trivial reject already, masks should rarely be all
- * zero:
+ /* As we do trivial reject already, masks should rarely be all zero:
*/
if (mask) {
int i = rast->nr_blocks;
@@ -93,15 +105,20 @@ do_block_4( struct lp_rasterizer *rast,
}
}
+
+/**
+ * Evaluate a 16x16 block of pixels to determine which 4x4 subblocks are in/out
+ * of the triangle's bounds.
+ */
static void
do_block_16( struct lp_rasterizer *rast,
- const struct lp_rast_triangle *tri,
- int x, int y,
- int c1,
- int c2,
- int c3 )
+ const struct lp_rast_triangle *tri,
+ int x, int y,
+ int c1,
+ int c2,
+ int c3 )
{
- int ix,iy,i = 0;
+ int ix, iy, i = 0;
int ei1 = tri->ei1 << 2;
int ei2 = tri->ei2 << 2;
@@ -111,44 +128,48 @@ do_block_16( struct lp_rasterizer *rast,
int eo2 = tri->eo2 << 2;
int eo3 = tri->eo3 << 2;
- for (iy = 0; iy < 16; iy+=4)
- {
- for (ix = 0; ix < 16; ix+=4, i++)
- {
+ assert(x % 16 == 0);
+ assert(y % 16 == 0);
+
+ for (iy = 0; iy < 16; iy+=4) {
+ for (ix = 0; ix < 16; ix+=4, i++) {
int cx1 = c1 + (tri->step[0][i] << 2);
int cx2 = c2 + (tri->step[1][i] << 2);
int cx3 = c3 + (tri->step[2][i] << 2);
if (cx1 + eo1 < 0 ||
cx2 + eo2 < 0 ||
- cx3 + eo3 < 0)
- {
+ cx3 + eo3 < 0) {
+ /* the block is completely outside the triangle - nop */
}
else if (cx1 + ei1 > 0 &&
cx2 + ei2 > 0 &&
- cx3 + ei3 > 0)
- {
- block_full_4(rast, x+ix, y+iy); /* trivial accept */
+ cx3 + ei3 > 0) {
+ /* the block is completely inside the triangle */
+ block_full_4(rast, x+ix, y+iy);
}
- else
- {
+ else {
+ /* the block is partially in/out of the triangle */
do_block_4(rast, tri, x+ix, y+iy, cx1, cx2, cx3);
}
}
}
}
-/* Scan the tile in chunks and figure out which pixels to rasterize
- * for this triangle:
+
+/**
+ * Scan the tile in chunks and figure out which pixels to rasterize
+ * for this triangle.
*/
-void lp_rast_triangle( struct lp_rasterizer *rast,
- const union lp_rast_cmd_arg arg )
+void
+lp_rast_triangle( struct lp_rasterizer *rast,
+ const union lp_rast_cmd_arg arg )
{
const struct lp_rast_triangle *tri = arg.triangle;
int x = rast->x;
int y = rast->y;
- int ix,iy,i = 0;
+ int ix, iy, i = 0;
int c1 = tri->c1 + tri->dx12 * y - tri->dy12 * x;
int c2 = tri->c2 + tri->dx23 * y - tri->dy23 * x;
@@ -166,36 +187,38 @@ void lp_rast_triangle( struct lp_rasterizer *rast,
rast->nr_blocks = 0;
- for (iy = 0; iy < 64; iy+=16)
- {
- for (ix = 0; ix < 64; ix+=16, i++)
- {
+ /* Walk over the tile to build a list of 4x4 pixel blocks which will
+ * be filled/shaded. We do this at two granularities: 16x16 blocks
+ * and then 4x4 blocks.
+ */
+ for (iy = 0; iy < TILE_SIZE; iy += 16) {
+ for (ix = 0; ix < TILE_SIZE; ix += 16, i++) {
int cx1 = c1 + (tri->step[0][i] << 4);
int cx2 = c2 + (tri->step[1][i] << 4);
int cx3 = c3 + (tri->step[2][i] << 4);
if (cx1 + eo1 < 0 ||
cx2 + eo2 < 0 ||
- cx3 + eo3 < 0)
- {
+ cx3 + eo3 < 0) {
+ /* the block is completely outside the triangle - nop */
}
else if (cx1 + ei1 > 0 &&
cx2 + ei2 > 0 &&
- cx3 + ei3 > 0)
- {
- block_full_16(rast, x+ix, y+iy); /* trivial accept */
+ cx3 + ei3 > 0) {
+ /* the block is completely inside the triangle */
+ block_full_16(rast, x+ix, y+iy);
}
- else
- {
+ else {
+ /* the block is partially in/out of the triangle */
do_block_16(rast, tri, x+ix, y+iy, cx1, cx2, cx3);
}
}
}
+ /* Shade the 4x4 pixel blocks */
for (i = 0; i < rast->nr_blocks; i++)
lp_rast_shade_quads(rast, &tri->inputs,
rast->blocks[i].x,
rast->blocks[i].y,
rast->blocks[i].mask);
}
-