diff options
author | Brian Paul <brianp@vmware.com> | 2010-01-15 11:21:16 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-01-15 11:21:16 -0700 |
commit | 2797f2bf57562c95a601a67edca3089641215cc4 (patch) | |
tree | ff273ffd3535b8cd2805b20524054b89687fd020 /src/gallium/drivers/llvmpipe/lp_rast_tri.c | |
parent | 3b1920a34903dfb753bc2a0461fef204d39846c6 (diff) |
llvmpipe: generate two shader varients, one omits triangle in/out testing
When we know that a 4x4 pixel block is entirely inside of a triangle
use the jit function which omits the in/out test code.
Results in a few percent speedup in many tests.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast_tri.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast_tri.c | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_tri.c b/src/gallium/drivers/llvmpipe/lp_rast_tri.c index bc7397f50c..9c3f699ec7 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast_tri.c +++ b/src/gallium/drivers/llvmpipe/lp_rast_tri.c @@ -89,13 +89,10 @@ block_full_4( struct lp_rasterizer_task *rast_task, const struct lp_rast_triangle *tri, int x, int y ) { - /* Set c1,c2,c3 to large values so the in/out test always passes */ - const int32_t c1 = INT_MIN, c2 = INT_MIN, c3 = INT_MIN; - lp_rast_shade_quads(rast_task->rast, - rast_task->thread_index, - &tri->inputs, - x, y, - c1, c2, c3); + lp_rast_shade_quads_all(rast_task->rast, + rast_task->thread_index, + &tri->inputs, + x, y); } |