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authorKeith Whitwell <keithw@vmware.com>2010-07-08 15:13:35 +0100
committerJosé Fonseca <jfonseca@vmware.com>2010-07-13 17:23:48 +0100
commit3bd9aedbac79eec16bfe6f5fc6f6a021eebe769a (patch)
treeed8c7d28d1d6c7b8cd33b1c68e3ac996c5b64ea8 /src/gallium/drivers/llvmpipe/lp_scene.c
parent6d17f00600ffca7cb39e6f66277cec018ff2c151 (diff)
llvmpipe: move fences from per-bin to per-thread
Rather than inserting an lp_rast_fence command at the end of each bin, have each rasterizer thread call this function directly once it has run out of work to do on a particular scene. This results in fewer calls to the mutex & related functions, but more importantly makes it easier to recognize empty bins.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c
index e8d36bbdc5..f2226a538a 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
@@ -32,6 +32,7 @@
#include "util/u_simple_list.h"
#include "lp_scene.h"
#include "lp_scene_queue.h"
+#include "lp_fence.h"
/** List of texture references */
@@ -198,6 +199,8 @@ lp_scene_reset(struct lp_scene *scene )
make_empty_list(ref_list);
}
+ lp_fence_reference(&scene->fence, NULL);
+
scene->scene_size = 0;
scene->has_color_clear = FALSE;