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authorKeith Whitwell <keithw@vmware.com>2010-07-08 15:13:35 +0100
committerJosé Fonseca <jfonseca@vmware.com>2010-07-13 17:23:48 +0100
commit3bd9aedbac79eec16bfe6f5fc6f6a021eebe769a (patch)
treeed8c7d28d1d6c7b8cd33b1c68e3ac996c5b64ea8 /src/gallium/drivers/llvmpipe/lp_scene.h
parent6d17f00600ffca7cb39e6f66277cec018ff2c151 (diff)
llvmpipe: move fences from per-bin to per-thread
Rather than inserting an lp_rast_fence command at the end of each bin, have each rasterizer thread call this function directly once it has run out of work to do on a particular scene. This results in fewer calls to the mutex & related functions, but more importantly makes it easier to recognize empty bins.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.h b/src/gallium/drivers/llvmpipe/lp_scene.h
index 4e55d43174..fa1b311fa1 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.h
+++ b/src/gallium/drivers/llvmpipe/lp_scene.h
@@ -112,6 +112,7 @@ struct resource_ref {
*/
struct lp_scene {
struct pipe_context *pipe;
+ struct lp_fence *fence;
/** the framebuffer to render the scene into */
struct pipe_framebuffer_state fb;