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author | José Fonseca <jfonseca@vmware.com> | 2009-09-07 14:52:39 +0100 |
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committer | José Fonseca <jfonseca@vmware.com> | 2009-09-07 15:02:08 +0100 |
commit | e4c76c02f77ed6e86537b546f4200f8f8132d114 (patch) | |
tree | 85ef1812f25eedbfffaeb63096e3046ee1ac349a /src/gallium/drivers/llvmpipe/lp_screen.h | |
parent | de8376e2f22a59a0bc18bb7ddab88ee3153678b8 (diff) |
llvmpipe: Code generate the texture sampling inside the shader.
Finally a substantial performance improvement: framerates of apps using
texturing tripled, and furthermore, enabling/disabling texturing only
affects around 15% of the framerate, which means the bottleneck is now
somewhere else.
Generated texture sampling code is not complete though -- we always
sample from the base level -- so final figures will be different.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_screen.h')
0 files changed, 0 insertions, 0 deletions