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authorZack Rusin <zackr@vmware.com>2010-03-15 15:24:38 -0400
committerZack Rusin <zackr@vmware.com>2010-03-15 15:24:38 -0400
commit275c4bd3643d773210780cb8d578ca84f2604684 (patch)
tree8266edc39d4253ac0f2a0ecd41f560f3d815bb5c /src/gallium/drivers/llvmpipe/lp_setup.c
parentc5c5cd7132e18f4aad8e73d8ee879f8823c4c1e7 (diff)
parentd0b35352ed27b1e66785c45ee95a352ed06b47ce (diff)
Merge remote branch 'origin/master' into gallium_draw_llvm
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c121
1 files changed, 65 insertions, 56 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index cb873667a2..16128c34c8 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -46,17 +46,17 @@
#include "lp_rast.h"
#include "lp_setup_context.h"
#include "lp_screen.h"
-#include "lp_winsys.h"
+#include "state_tracker/sw_winsys.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
-static void set_scene_state( struct setup_context *, unsigned );
+static void set_scene_state( struct lp_setup_context *, unsigned );
struct lp_scene *
-lp_setup_get_current_scene(struct setup_context *setup)
+lp_setup_get_current_scene(struct lp_setup_context *setup)
{
if (!setup->scene) {
@@ -64,18 +64,17 @@ lp_setup_get_current_scene(struct setup_context *setup)
*/
setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
- if(0)lp_scene_reset( setup->scene ); /* XXX temporary? */
+ assert(lp_scene_is_empty(setup->scene));
- lp_scene_set_framebuffer_size(setup->scene,
- setup->fb.width,
- setup->fb.height);
+ lp_scene_begin_binning(setup->scene,
+ &setup->fb );
}
return setup->scene;
}
static void
-first_triangle( struct setup_context *setup,
+first_triangle( struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4])
@@ -86,7 +85,7 @@ first_triangle( struct setup_context *setup,
}
static void
-first_line( struct setup_context *setup,
+first_line( struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4])
{
@@ -96,7 +95,7 @@ first_line( struct setup_context *setup,
}
static void
-first_point( struct setup_context *setup,
+first_point( struct lp_setup_context *setup,
const float (*v0)[4])
{
set_scene_state( setup, SETUP_ACTIVE );
@@ -104,7 +103,7 @@ first_point( struct setup_context *setup,
setup->point( setup, v0 );
}
-static void reset_context( struct setup_context *setup )
+static void reset_context( struct lp_setup_context *setup )
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -132,14 +131,13 @@ static void reset_context( struct setup_context *setup )
/** Rasterize all scene's bins */
static void
-lp_setup_rasterize_scene( struct setup_context *setup,
- boolean write_depth )
+lp_setup_rasterize_scene( struct lp_setup_context *setup,
+ boolean write_depth )
{
struct lp_scene *scene = lp_setup_get_current_scene(setup);
- lp_rasterize_scene(setup->rast,
- scene,
- &setup->fb,
+ lp_scene_rasterize(scene,
+ setup->rast,
write_depth);
reset_context( setup );
@@ -150,7 +148,7 @@ lp_setup_rasterize_scene( struct setup_context *setup,
static void
-begin_binning( struct setup_context *setup )
+begin_binning( struct lp_setup_context *setup )
{
struct lp_scene *scene = lp_setup_get_current_scene(setup);
@@ -186,7 +184,7 @@ begin_binning( struct setup_context *setup )
* TODO: fast path for fullscreen clears and no triangles.
*/
static void
-execute_clears( struct setup_context *setup )
+execute_clears( struct lp_setup_context *setup )
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -196,7 +194,7 @@ execute_clears( struct setup_context *setup )
static void
-set_scene_state( struct setup_context *setup,
+set_scene_state( struct lp_setup_context *setup,
unsigned new_state )
{
unsigned old_state = setup->state;
@@ -231,7 +229,7 @@ set_scene_state( struct setup_context *setup,
void
-lp_setup_flush( struct setup_context *setup,
+lp_setup_flush( struct lp_setup_context *setup,
unsigned flags )
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -241,27 +239,24 @@ lp_setup_flush( struct setup_context *setup,
void
-lp_setup_bind_framebuffer( struct setup_context *setup,
+lp_setup_bind_framebuffer( struct lp_setup_context *setup,
const struct pipe_framebuffer_state *fb )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
-
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+ /* Flush any old scene.
+ */
set_scene_state( setup, SETUP_FLUSHED );
- /* re-get scene pointer, may have a new scene after flushing */
- (void) scene;
- scene = lp_setup_get_current_scene(setup);
-
+ /* Set new state. This will be picked up later when we next need a
+ * scene.
+ */
util_copy_framebuffer_state(&setup->fb, fb);
-
- lp_scene_set_framebuffer_size(scene, setup->fb.width, setup->fb.height);
}
void
-lp_setup_clear( struct setup_context *setup,
+lp_setup_clear( struct lp_setup_context *setup,
const float *color,
double depth,
unsigned stencil,
@@ -319,7 +314,7 @@ lp_setup_clear( struct setup_context *setup,
* Emit a fence.
*/
struct pipe_fence_handle *
-lp_setup_fence( struct setup_context *setup )
+lp_setup_fence( struct lp_setup_context *setup )
{
struct lp_scene *scene = lp_setup_get_current_scene(setup);
const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
@@ -339,10 +334,11 @@ lp_setup_fence( struct setup_context *setup )
void
-lp_setup_set_triangle_state( struct setup_context *setup,
+lp_setup_set_triangle_state( struct lp_setup_context *setup,
unsigned cull_mode,
boolean ccw_is_frontface,
- boolean scissor )
+ boolean scissor,
+ boolean gl_rasterization_rules)
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -350,12 +346,13 @@ lp_setup_set_triangle_state( struct setup_context *setup,
setup->cullmode = cull_mode;
setup->triangle = first_triangle;
setup->scissor_test = scissor;
+ setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
}
void
-lp_setup_set_fs_inputs( struct setup_context *setup,
+lp_setup_set_fs_inputs( struct lp_setup_context *setup,
const struct lp_shader_input *input,
unsigned nr )
{
@@ -366,7 +363,7 @@ lp_setup_set_fs_inputs( struct setup_context *setup,
}
void
-lp_setup_set_fs_functions( struct setup_context *setup,
+lp_setup_set_fs_functions( struct lp_setup_context *setup,
lp_jit_frag_func jit_function0,
lp_jit_frag_func jit_function1,
boolean opaque )
@@ -381,7 +378,7 @@ lp_setup_set_fs_functions( struct setup_context *setup,
}
void
-lp_setup_set_fs_constants(struct setup_context *setup,
+lp_setup_set_fs_constants(struct lp_setup_context *setup,
struct pipe_buffer *buffer)
{
LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
@@ -393,7 +390,7 @@ lp_setup_set_fs_constants(struct setup_context *setup,
void
-lp_setup_set_alpha_ref_value( struct setup_context *setup,
+lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
float alpha_ref_value )
{
LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
@@ -405,7 +402,7 @@ lp_setup_set_alpha_ref_value( struct setup_context *setup,
}
void
-lp_setup_set_blend_color( struct setup_context *setup,
+lp_setup_set_blend_color( struct lp_setup_context *setup,
const struct pipe_blend_color *blend_color )
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -420,7 +417,7 @@ lp_setup_set_blend_color( struct setup_context *setup,
void
-lp_setup_set_scissor( struct setup_context *setup,
+lp_setup_set_scissor( struct lp_setup_context *setup,
const struct pipe_scissor_state *scissor )
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -435,7 +432,7 @@ lp_setup_set_scissor( struct setup_context *setup,
void
-lp_setup_set_flatshade_first( struct setup_context *setup,
+lp_setup_set_flatshade_first( struct lp_setup_context *setup,
boolean flatshade_first )
{
setup->flatshade_first = flatshade_first;
@@ -443,7 +440,7 @@ lp_setup_set_flatshade_first( struct setup_context *setup,
void
-lp_setup_set_vertex_info( struct setup_context *setup,
+lp_setup_set_vertex_info( struct lp_setup_context *setup,
struct vertex_info *vertex_info )
{
/* XXX: just silently holding onto the pointer:
@@ -456,7 +453,7 @@ lp_setup_set_vertex_info( struct setup_context *setup,
* Called during state validation when LP_NEW_TEXTURE is set.
*/
void
-lp_setup_set_sampler_textures( struct setup_context *setup,
+lp_setup_set_sampler_textures( struct lp_setup_context *setup,
unsigned num, struct pipe_texture **texture)
{
unsigned i;
@@ -474,20 +471,29 @@ lp_setup_set_sampler_textures( struct setup_context *setup,
jit_tex = &setup->fs.current.jit_context.textures[i];
jit_tex->width = tex->width0;
jit_tex->height = tex->height0;
- jit_tex->stride = lp_tex->stride[0];
- if(!lp_tex->dt) {
- jit_tex->data = lp_tex->data;
+ jit_tex->depth = tex->depth0;
+ jit_tex->last_level = tex->last_level;
+ if (!lp_tex->dt) {
+ /* regular texture - setup array of mipmap level pointers */
+ int j;
+ for (j = 0; j <= tex->last_level; j++) {
+ jit_tex->data[j] =
+ (ubyte *) lp_tex->data + lp_tex->level_offset[j];
+ jit_tex->row_stride[j] = lp_tex->stride[j];
+ }
}
else {
+ /* display target texture/surface */
/*
* XXX: Where should this be unmapped?
*/
struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
- struct llvmpipe_winsys *winsys = screen->winsys;
- jit_tex->data = winsys->displaytarget_map(winsys, lp_tex->dt,
+ struct sw_winsys *winsys = screen->winsys;
+ jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
PIPE_BUFFER_USAGE_CPU_READ);
- assert(jit_tex->data);
+ jit_tex->row_stride[0] = lp_tex->stride[0];
+ assert(jit_tex->data[0]);
}
/* the scene references this texture */
@@ -508,7 +514,7 @@ lp_setup_set_sampler_textures( struct setup_context *setup,
* being rendered and the current scene being built.
*/
unsigned
-lp_setup_is_texture_referenced( const struct setup_context *setup,
+lp_setup_is_texture_referenced( const struct lp_setup_context *setup,
const struct pipe_texture *texture )
{
unsigned i;
@@ -537,7 +543,7 @@ lp_setup_is_texture_referenced( const struct setup_context *setup,
* Called by vbuf code when we're about to draw something.
*/
void
-lp_setup_update_state( struct setup_context *setup )
+lp_setup_update_state( struct lp_setup_context *setup )
{
struct lp_scene *scene = lp_setup_get_current_scene(setup);
@@ -655,7 +661,7 @@ lp_setup_update_state( struct setup_context *setup )
/* Only caller is lp_setup_vbuf_destroy()
*/
void
-lp_setup_destroy( struct setup_context *setup )
+lp_setup_destroy( struct lp_setup_context *setup )
{
reset_context( setup );
@@ -680,12 +686,12 @@ lp_setup_destroy( struct setup_context *setup )
* the draw module. Currently also creates a rasterizer to use with
* it.
*/
-struct setup_context *
-lp_setup_create( struct pipe_screen *screen,
+struct lp_setup_context *
+lp_setup_create( struct pipe_context *pipe,
struct draw_context *draw )
{
unsigned i;
- struct setup_context *setup = CALLOC_STRUCT(setup_context);
+ struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
if (!setup)
return NULL;
@@ -696,7 +702,9 @@ lp_setup_create( struct pipe_screen *screen,
if (!setup->empty_scenes)
goto fail;
- setup->rast = lp_rast_create( screen, setup->empty_scenes );
+ /* XXX: move this to the screen and share between contexts:
+ */
+ setup->rast = lp_rast_create();
if (!setup->rast)
goto fail;
@@ -709,7 +717,8 @@ lp_setup_create( struct pipe_screen *screen,
/* create some empty scenes */
for (i = 0; i < MAX_SCENES; i++) {
- setup->scenes[i] = lp_scene_create();
+ setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
+
lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
}