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authorJosé Fonseca <jfonseca@vmware.com>2010-06-28 16:28:55 +0100
committerJosé Fonseca <jfonseca@vmware.com>2010-06-28 16:33:05 +0100
commit8be645d53a0d5d0ca50e4e9597043225e2231b6d (patch)
treed82cc87218c897005c966f8e181f65114c36e21b /src/gallium/drivers/llvmpipe/lp_setup_vbuf.c
parentce7a70b8b48a4dded9b1e29590b5101dacd56e0b (diff)
llvmpipe: Ensure outdated framebuffer state is not reused in lp_setup_bind_framebuffer().
We were starting a scene whenever lp_setup_get_vertex_info() was called by the draw module. So when when all primitives were culled/clipped, not only did we create a new scene for nothing, but we end up using the old scene with the old framebuffer state instead of a new one. Fix consists in: - don't call lp_setup_update_state() in lp_setup_get_vertex_info() -- no longer necessary - always setting the scene state before binning a command -- query commands were bypassing it - assert no old scene is reused in lp_setup_bind_framebuffer()
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup_vbuf.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_vbuf.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c b/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c
index f6a424f25a..e53a62cb72 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c
@@ -60,10 +60,6 @@ static const struct vertex_info *
lp_setup_get_vertex_info(struct vbuf_render *vbr)
{
struct lp_setup_context *setup = lp_setup_context(vbr);
-
- /* vertex size/info depends on the latest state */
- lp_setup_update_state(setup);
-
return setup->vertex_info;
}