diff options
author | Keith Whitwell <keithw@vmware.com> | 2010-06-17 21:19:09 +0100 |
---|---|---|
committer | José Fonseca <jfonseca@vmware.com> | 2010-07-13 17:23:49 +0100 |
commit | d4b64167b56f780d0dea73193c345622888fbc16 (patch) | |
tree | c2039d6e06eb248c2da9660e95b9cb9e62b97423 /src/gallium/drivers/llvmpipe/lp_state_fs.h | |
parent | 3bd9aedbac79eec16bfe6f5fc6f6a021eebe769a (diff) |
llvmpipe: pass mask into fragment shader
Move this code back out to C for now, will generate separately.
Shader now takes a mask parameter instead of C0/C1/C2/etc.
Shader does not currently use that parameter and rasterizes whole
pixel stamps always.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state_fs.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_fs.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.h b/src/gallium/drivers/llvmpipe/lp_state_fs.h index 593cd4de6b..37900fc544 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.h +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.h @@ -54,7 +54,6 @@ struct lp_fragment_shader_variant_key enum pipe_format zsbuf_format; unsigned nr_cbufs:8; unsigned flatshade:1; - unsigned scissor:1; unsigned occlusion_count:1; struct { |