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authorKeith Whitwell <keithw@vmware.com>2010-06-17 21:19:09 +0100
committerJosé Fonseca <jfonseca@vmware.com>2010-07-13 17:23:49 +0100
commitd4b64167b56f780d0dea73193c345622888fbc16 (patch)
treec2039d6e06eb248c2da9660e95b9cb9e62b97423 /src/gallium/drivers/llvmpipe/lp_state_fs.h
parent3bd9aedbac79eec16bfe6f5fc6f6a021eebe769a (diff)
llvmpipe: pass mask into fragment shader
Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state_fs.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.h b/src/gallium/drivers/llvmpipe/lp_state_fs.h
index 593cd4de6b..37900fc544 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.h
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.h
@@ -54,7 +54,6 @@ struct lp_fragment_shader_variant_key
enum pipe_format zsbuf_format;
unsigned nr_cbufs:8;
unsigned flatshade:1;
- unsigned scissor:1;
unsigned occlusion_count:1;
struct {