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authorKeith Whitwell <keithw@vmware.com>2009-07-17 10:44:22 +0100
committerJosé Fonseca <jfonseca@vmware.com>2009-08-29 09:21:16 +0100
commit0f55a95b2faa16cc008143c53a8b82b19c5d750a (patch)
tree69bb35652d7adddcec043c0d742c2a8e32898378 /src/gallium/drivers/llvmpipe/lp_texture.c
parent3121484a8bde7af053fb627bd716be957fcef18c (diff)
llvmpipe: make some small steps to flush texture cache less frequently
No performance gain yet, but the code is a bit cleaner.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_texture.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_texture.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c
index fd9b5182ea..542e313445 100644
--- a/src/gallium/drivers/llvmpipe/lp_texture.c
+++ b/src/gallium/drivers/llvmpipe/lp_texture.c
@@ -227,7 +227,8 @@ llvmpipe_get_tex_surface(struct pipe_screen *screen,
if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_GPU_WRITE)) {
/* Mark the surface as dirty. The tile cache will look for this. */
- lpt->modified = TRUE;
+ lpt->timestamp++;
+ llvmpipe_screen(screen)->timestamp++;
}
ps->face = face;