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author | Keith Whitwell <keithw@vmware.com> | 2009-09-12 14:18:50 -0700 |
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committer | Keith Whitwell <keithw@vmware.com> | 2009-09-12 14:18:50 -0700 |
commit | 11f41f54cf4ce1cdc19c4b5c45ed8d2083d96831 (patch) | |
tree | eb5552ff6cb95eb15e4f2f8159fb3958be4b750f /src/gallium/drivers/nv20/nv20_miptree.c | |
parent | c23894295b593b9a8561e9775199e1c78ea4435d (diff) |
ureg: add a mechanism to get the built tokens rather than a full shader
Previously ureg would always call the driver's create-shader function. This
allows the caller the opportunity to hold onto the tokens if it needs to
reuse them, eg. to create an internal draw shader.
Diffstat (limited to 'src/gallium/drivers/nv20/nv20_miptree.c')
0 files changed, 0 insertions, 0 deletions