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authorLuca Barbieri <luca@luca-barbieri.com>2010-02-20 18:37:43 +0100
committerYounes Manton <younes.m@gmail.com>2010-03-15 00:03:01 -0400
commitb8e56d4cddbd9c491b940e3ce5974c526802c752 (patch)
tree6ae0a1030c6a43c6596393b787cea3d7b7e23352 /src/gallium/drivers/nv30/nv30_state_zsa.c
parentd673c92810636dcc6de33d3618d494ce9f5717c1 (diff)
nv30, nv40: unify all structures and headers, except shaders
This patch unifies nv[34]0_screen.h, nv[34]0_context.h and nv[34]0_state.h The unified files are put in a new "nvfx" directory. nv30_context.h and nv40_context.h still exist to hold the function prototypes and include nvfx_context.h nv[34]0_screen.h and nv[34]0_state.h are deleted, replaced by the unified versions. nv40 includes some extra fields for swtnl and user clip planes support. These fields will be unused on nv30 until that functionality gets added to it too (by unification with nv40).
Diffstat (limited to 'src/gallium/drivers/nv30/nv30_state_zsa.c')
-rw-r--r--src/gallium/drivers/nv30/nv30_state_zsa.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/gallium/drivers/nv30/nv30_state_zsa.c b/src/gallium/drivers/nv30/nv30_state_zsa.c
index b0aac8ee46..0832408edf 100644
--- a/src/gallium/drivers/nv30/nv30_state_zsa.c
+++ b/src/gallium/drivers/nv30/nv30_state_zsa.c
@@ -1,41 +1,41 @@
#include "nv30_context.h"
static boolean
-nv30_state_zsa_validate(struct nv30_context *nv30)
+nv30_state_zsa_validate(struct nvfx_context *nvfx)
{
- so_ref(nv30->zsa->so,
- &nv30->state.hw[NV30_STATE_ZSA]);
+ so_ref(nvfx->zsa->so,
+ &nvfx->state.hw[NVFX_STATE_ZSA]);
return TRUE;
}
-struct nv30_state_entry nv30_state_zsa = {
+struct nvfx_state_entry nv30_state_zsa = {
.validate = nv30_state_zsa_validate,
.dirty = {
- .pipe = NV30_NEW_ZSA,
- .hw = NV30_STATE_ZSA
+ .pipe = NVFX_NEW_ZSA,
+ .hw = NVFX_STATE_ZSA
}
};
static boolean
-nv30_state_sr_validate(struct nv30_context *nv30)
+nv30_state_sr_validate(struct nvfx_context *nvfx)
{
struct nouveau_stateobj *so = so_new(2, 2, 0);
- struct pipe_stencil_ref *sr = &nv30->stencil_ref;
+ struct pipe_stencil_ref *sr = &nvfx->stencil_ref;
- so_method(so, nv30->screen->eng3d, NV34TCL_STENCIL_FRONT_FUNC_REF, 1);
+ so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_FRONT_FUNC_REF, 1);
so_data (so, sr->ref_value[0]);
- so_method(so, nv30->screen->eng3d, NV34TCL_STENCIL_BACK_FUNC_REF, 1);
+ so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_BACK_FUNC_REF, 1);
so_data (so, sr->ref_value[1]);
- so_ref(so, &nv30->state.hw[NV30_STATE_SR]);
+ so_ref(so, &nvfx->state.hw[NVFX_STATE_SR]);
so_ref(NULL, &so);
return TRUE;
}
-struct nv30_state_entry nv30_state_sr = {
+struct nvfx_state_entry nv30_state_sr = {
.validate = nv30_state_sr_validate,
.dirty = {
- .pipe = NV30_NEW_SR,
- .hw = NV30_STATE_SR
+ .pipe = NVFX_NEW_SR,
+ .hw = NVFX_STATE_SR
}
};