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authorKeith Whitwell <keithw@vmware.com>2009-09-12 14:18:50 -0700
committerKeith Whitwell <keithw@vmware.com>2009-09-12 14:18:50 -0700
commit11f41f54cf4ce1cdc19c4b5c45ed8d2083d96831 (patch)
treeeb5552ff6cb95eb15e4f2f8159fb3958be4b750f /src/gallium/drivers/nv30
parentc23894295b593b9a8561e9775199e1c78ea4435d (diff)
ureg: add a mechanism to get the built tokens rather than a full shader
Previously ureg would always call the driver's create-shader function. This allows the caller the opportunity to hold onto the tokens if it needs to reuse them, eg. to create an internal draw shader.
Diffstat (limited to 'src/gallium/drivers/nv30')
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