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author | Roland Scheidegger <sroland@vmware.com> | 2010-02-04 21:35:28 +0100 |
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committer | Roland Scheidegger <sroland@vmware.com> | 2010-02-04 21:35:28 +0100 |
commit | 68f93ea3eb83cfad014b8ec93cec3564c1aa9833 (patch) | |
tree | a563ebec246a2e741750a8b5198da180e9479e17 /src/gallium/drivers/nv40 | |
parent | 2c326e72664e65166c68b027b26aaf373f3be36d (diff) |
gallium: add point_quad_rasterization bit to rasterizer state
This determines if points should be rasterized according to GL point rules
or as normal quads (GL point sprites / d3d points / d3d point sprites).
Diffstat (limited to 'src/gallium/drivers/nv40')
-rw-r--r-- | src/gallium/drivers/nv40/nv40_state.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nv40/nv40_state.c b/src/gallium/drivers/nv40/nv40_state.c index a5c5e291f3..5084c48eeb 100644 --- a/src/gallium/drivers/nv40/nv40_state.c +++ b/src/gallium/drivers/nv40/nv40_state.c @@ -401,7 +401,7 @@ nv40_rasterizer_state_create(struct pipe_context *pipe, } so_method(so, curie, NV40TCL_POINT_SPRITE, 1); - if (cso->sprite_coord_enable) { + if (cso->point_quad_rasterization) { unsigned psctl = (1 << 0), i; for (i = 0; i < 8; i++) { |