summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/nv50/nv50_state.c
diff options
context:
space:
mode:
authorBen Skeggs <skeggsb@gmail.com>2008-06-29 15:59:24 +1000
committerBen Skeggs <skeggsb@gmail.com>2008-06-29 16:00:42 +1000
commitbf94027fdde51aed476e9bfdd4326aa9040440b0 (patch)
tree8e74d312e26f19ab34d05d977cf0bb3e2de2239d /src/gallium/drivers/nv50/nv50_state.c
parent70f0f0ebdfa40de0fe03ca94294d372b9fa4642d (diff)
nv50: fixes after rebase + commits note on the code that was just pushed.
OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :)
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_state.c')
-rw-r--r--src/gallium/drivers/nv50/nv50_state.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/nv50/nv50_state.c b/src/gallium/drivers/nv50/nv50_state.c
index 665e3cc80d..743de089d6 100644
--- a/src/gallium/drivers/nv50/nv50_state.c
+++ b/src/gallium/drivers/nv50/nv50_state.c
@@ -121,9 +121,9 @@ nv50_set_sampler_texture(struct pipe_context *pipe, unsigned nr,
int i;
for (i = 0; i < nr; i++)
- pipe_texture_reference(&nv50->miptree[i], pt[i]);
+ pipe_texture_reference((void *)&nv50->miptree[i], pt[i]);
for (i = nr; i < nv50->miptree_nr; i++)
- pipe_texture_reference(&nv50->miptree[i], NULL);
+ pipe_texture_reference((void *)&nv50->miptree[i], NULL);
nv50->miptree_nr = nr;
nv50->dirty |= NV50_NEW_TEXTURE;