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author | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2010-03-21 14:05:20 +0100 |
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committer | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2010-03-21 14:11:59 +0100 |
commit | f7273f2a2741b34ee4d31b0c734bcb3de92098c1 (patch) | |
tree | 7549fd057ab9d3b18144f6b39aa944fca76df6ff /src/gallium/drivers/nv50 | |
parent | f2fa4a188833792684568972b963ca2373202de2 (diff) |
nv50: report driver as GLSL capable
There's still no hint of optimization in the shaders, but
we support conditionals, loops and even integer opcodes so
it isn't that big a lie.
Diffstat (limited to 'src/gallium/drivers/nv50')
-rw-r--r-- | src/gallium/drivers/nv50/nv50_screen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c index 8fab06c55d..1a4606d9e2 100644 --- a/src/gallium/drivers/nv50/nv50_screen.c +++ b/src/gallium/drivers/nv50/nv50_screen.c @@ -109,7 +109,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, int param) case PIPE_CAP_TWO_SIDED_STENCIL: return 1; case PIPE_CAP_GLSL: - return 0; + return 1; case PIPE_CAP_ANISOTROPIC_FILTER: return 1; case PIPE_CAP_POINT_SPRITE: |