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authorLuca Barbieri <luca@luca-barbieri.com>2010-08-03 06:24:22 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-08-21 20:42:14 +0200
commit9ed0686e8e6157ce38c9fa284cd7399289a2e698 (patch)
treeedeb174d369b7eeeefc457077668cfbeaa6a8ee2 /src/gallium/drivers/nvfx/nvfx_context.h
parent24a4ea003f14a96ed07fdc4e92a67610655befad (diff)
nvfx: new 2D: use new 2D engine in Gallium
This patch implements nv04_surface_copy/fill using the new 2D engine module. It supports falling back to the 3D engine using the u_blitter module, which will be added in a later patch. Also adds support for using the 3D engine, reusing the u_blitter module created for r300. This is used for unswizzling and copies between swizzled surfaces.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_context.h')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_context.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_context.h b/src/gallium/drivers/nvfx/nvfx_context.h
index 89f94c10bd..278be94d52 100644
--- a/src/gallium/drivers/nvfx/nvfx_context.h
+++ b/src/gallium/drivers/nvfx/nvfx_context.h
@@ -13,6 +13,7 @@
#include "util/u_inlines.h"
#include "draw/draw_vertex.h"
+#include "util/u_blitter.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
@@ -88,6 +89,7 @@ struct nvfx_context {
unsigned is_nv4x; /* either 0 or ~0 */
struct draw_context *draw;
+ struct blitter_context* blitter;
/* HW state derived from pipe states */
struct nvfx_state state;