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authorLuca Barbieri <luca@luca-barbieri.com>2010-02-20 18:37:43 +0100
committerYounes Manton <younes.m@gmail.com>2010-03-15 00:03:01 -0400
commitb8e56d4cddbd9c491b940e3ce5974c526802c752 (patch)
tree6ae0a1030c6a43c6596393b787cea3d7b7e23352 /src/gallium/drivers/nvfx/nvfx_context.h
parentd673c92810636dcc6de33d3618d494ce9f5717c1 (diff)
nv30, nv40: unify all structures and headers, except shaders
This patch unifies nv[34]0_screen.h, nv[34]0_context.h and nv[34]0_state.h The unified files are put in a new "nvfx" directory. nv30_context.h and nv40_context.h still exist to hold the function prototypes and include nvfx_context.h nv[34]0_screen.h and nv[34]0_state.h are deleted, replaced by the unified versions. nv40 includes some extra fields for swtnl and user clip planes support. These fields will be unused on nv30 until that functionality gets added to it too (by unification with nv40).
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_context.h')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_context.h182
1 files changed, 182 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_context.h b/src/gallium/drivers/nvfx/nvfx_context.h
new file mode 100644
index 0000000000..9e89d8409f
--- /dev/null
+++ b/src/gallium/drivers/nvfx/nvfx_context.h
@@ -0,0 +1,182 @@
+#ifndef __NVFX_CONTEXT_H__
+#define __NVFX_CONTEXT_H__
+
+#include <stdio.h>
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_compiler.h"
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "util/u_inlines.h"
+
+#include "draw/draw_vertex.h"
+
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_gldefs.h"
+#include "nouveau/nouveau_context.h"
+#include "nouveau/nouveau_stateobj.h"
+
+#include "nvfx_state.h"
+
+#define NOUVEAU_ERR(fmt, args...) \
+ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
+#define NOUVEAU_MSG(fmt, args...) \
+ fprintf(stderr, "nouveau: "fmt, ##args);
+
+enum nvfx_state_index {
+ NVFX_STATE_FB = 0,
+ NVFX_STATE_VIEWPORT = 1,
+ NVFX_STATE_BLEND = 2,
+ NVFX_STATE_RAST = 3,
+ NVFX_STATE_ZSA = 4,
+ NVFX_STATE_BCOL = 5,
+ NVFX_STATE_CLIP = 6,
+ NVFX_STATE_SCISSOR = 7,
+ NVFX_STATE_STIPPLE = 8,
+ NVFX_STATE_FRAGPROG = 9,
+ NVFX_STATE_VERTPROG = 10,
+ NVFX_STATE_FRAGTEX0 = 11,
+ NVFX_STATE_FRAGTEX1 = 12,
+ NVFX_STATE_FRAGTEX2 = 13,
+ NVFX_STATE_FRAGTEX3 = 14,
+ NVFX_STATE_FRAGTEX4 = 15,
+ NVFX_STATE_FRAGTEX5 = 16,
+ NVFX_STATE_FRAGTEX6 = 17,
+ NVFX_STATE_FRAGTEX7 = 18,
+ NVFX_STATE_FRAGTEX8 = 19,
+ NVFX_STATE_FRAGTEX9 = 20,
+ NVFX_STATE_FRAGTEX10 = 21,
+ NVFX_STATE_FRAGTEX11 = 22,
+ NVFX_STATE_FRAGTEX12 = 23,
+ NVFX_STATE_FRAGTEX13 = 24,
+ NVFX_STATE_FRAGTEX14 = 25,
+ NVFX_STATE_FRAGTEX15 = 26,
+ NVFX_STATE_VERTTEX0 = 27,
+ NVFX_STATE_VERTTEX1 = 28,
+ NVFX_STATE_VERTTEX2 = 29,
+ NVFX_STATE_VERTTEX3 = 30,
+ NVFX_STATE_VTXBUF = 31,
+ NVFX_STATE_VTXFMT = 32,
+ NVFX_STATE_VTXATTR = 33,
+ NVFX_STATE_SR = 34,
+ NVFX_STATE_MAX = 35
+};
+
+#include "nvfx_screen.h"
+
+#define NVFX_NEW_BLEND (1 << 0)
+#define NVFX_NEW_RAST (1 << 1)
+#define NVFX_NEW_ZSA (1 << 2)
+#define NVFX_NEW_SAMPLER (1 << 3)
+#define NVFX_NEW_FB (1 << 4)
+#define NVFX_NEW_STIPPLE (1 << 5)
+#define NVFX_NEW_SCISSOR (1 << 6)
+#define NVFX_NEW_VIEWPORT (1 << 7)
+#define NVFX_NEW_BCOL (1 << 8)
+#define NVFX_NEW_VERTPROG (1 << 9)
+#define NVFX_NEW_FRAGPROG (1 << 10)
+#define NVFX_NEW_ARRAYS (1 << 11)
+#define NVFX_NEW_UCP (1 << 12)
+#define NVFX_NEW_SR (1 << 13)
+
+struct nvfx_rasterizer_state {
+ struct pipe_rasterizer_state pipe;
+ struct nouveau_stateobj *so;
+};
+
+struct nvfx_zsa_state {
+ struct pipe_depth_stencil_alpha_state pipe;
+ struct nouveau_stateobj *so;
+};
+
+struct nvfx_blend_state {
+ struct pipe_blend_state pipe;
+ struct nouveau_stateobj *so;
+};
+
+
+struct nvfx_state {
+ unsigned scissor_enabled;
+ unsigned stipple_enabled;
+ unsigned fp_samplers;
+
+ uint64_t dirty;
+ struct nouveau_stateobj *hw[NVFX_STATE_MAX];
+};
+
+struct nvfx_vtxelt_state {
+ struct pipe_vertex_element pipe[16];
+ unsigned num_elements;
+};
+
+struct nvfx_context {
+ struct pipe_context pipe;
+
+ struct nouveau_winsys *nvws;
+ struct nvfx_screen *screen;
+
+ struct draw_context *draw;
+
+ /* HW state derived from pipe states */
+ struct nvfx_state state;
+ struct {
+ struct nvfx_vertex_program *vertprog;
+
+ unsigned nr_attribs;
+ unsigned hw[PIPE_MAX_SHADER_INPUTS];
+ unsigned draw[PIPE_MAX_SHADER_INPUTS];
+ unsigned emit[PIPE_MAX_SHADER_INPUTS];
+ } swtnl;
+
+ enum {
+ HW, SWTNL, SWRAST
+ } render_mode;
+ unsigned fallback_swtnl;
+ unsigned fallback_swrast;
+
+ /* Context state */
+ unsigned dirty, draw_dirty;
+ struct pipe_scissor_state scissor;
+ unsigned stipple[32];
+ struct pipe_clip_state clip;
+ struct nvfx_vertex_program *vertprog;
+ struct nvfx_fragment_program *fragprog;
+ struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
+ unsigned constbuf_nr[PIPE_SHADER_TYPES];
+ struct nvfx_rasterizer_state *rasterizer;
+ struct nvfx_zsa_state *zsa;
+ struct nvfx_blend_state *blend;
+ struct pipe_blend_color blend_colour;
+ struct pipe_stencil_ref stencil_ref;
+ struct pipe_viewport_state viewport;
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_buffer *idxbuf;
+ unsigned idxbuf_format;
+ struct nvfx_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
+ struct nvfx_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
+ unsigned nr_samplers;
+ unsigned nr_textures;
+ unsigned dirty_samplers;
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ unsigned vtxbuf_nr;
+ struct nvfx_vtxelt_state *vtxelt;
+};
+
+static INLINE struct nvfx_context *
+nvfx_context(struct pipe_context *pipe)
+{
+ return (struct nvfx_context *)pipe;
+}
+
+struct nvfx_state_entry {
+ boolean (*validate)(struct nvfx_context *nvfx);
+ struct {
+ unsigned pipe;
+ unsigned hw;
+ } dirty;
+};
+
+#endif