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authorLuca Barbieri <luca@luca-barbieri.com>2010-02-21 18:17:03 +0100
committerYounes Manton <younes.m@gmail.com>2010-03-15 00:03:05 -0400
commit49f2a89956203a99be37a6fb18a1fab79c5e5429 (patch)
treea3ec9102ba4827edfe8a6760d3961117ec343e39 /src/gallium/drivers/nvfx/nvfx_draw.c
parenta174db480b9dbe3ae3475ce0cf4b3591234e8f05 (diff)
nvfx: clean up shader header
Currently the behavior of shader.h depends on some constants that are defined differently in vertex and fragment programs. This patch cleans that up by splitting the relevant symbols in vertex program and fragment program variants
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_draw.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_draw.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_draw.c b/src/gallium/drivers/nvfx/nvfx_draw.c
index aea0baadf9..5379b29efd 100644
--- a/src/gallium/drivers/nvfx/nvfx_draw.c
+++ b/src/gallium/drivers/nvfx/nvfx_draw.c
@@ -9,7 +9,6 @@
#include "draw/draw_pipe.h"
#include "nvfx_context.h"
-#define NVFX_SHADER_NO_FUCKEDNESS
#include "nv30_vertprog.h"
#include "nv40_vertprog.h"