diff options
author | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-05 10:10:09 +0200 |
---|---|---|
committer | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-05 17:52:26 +0200 |
commit | d46c5ce7b6a707b491a28345e3ee2adfce201632 (patch) | |
tree | 49bcdfa7790d50ec141e3b6c8dc42604fb3c8428 /src/gallium/drivers/nvfx/nvfx_draw.c | |
parent | 3bca263a92ab206d371e18ac65f6d36cadbc62a5 (diff) |
nvfx: switch to rules-ng-ng register headers
This is the new register generation toolkit in use by nouveau.
As far as I know, this is the best register description toolkit in
existence, and you should use it too for your hardware :)
Thanks to Marcin Kościelnicki for inventing it and performing
invaluable reverse engineering work of nVidia chips.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_draw.c')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_draw.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_draw.c b/src/gallium/drivers/nvfx/nvfx_draw.c index 4bf38a9c18..61f888a8ea 100644 --- a/src/gallium/drivers/nvfx/nvfx_draw.c +++ b/src/gallium/drivers/nvfx/nvfx_draw.c @@ -29,11 +29,11 @@ nvfx_render_flush(struct draw_stage *stage, unsigned flags) struct nvfx_context *nvfx = rs->nvfx; struct nouveau_channel *chan = nvfx->screen->base.channel; - if (rs->prim != NV34TCL_VERTEX_BEGIN_END_STOP) { + if (rs->prim != NV30_3D_VERTEX_BEGIN_END_STOP) { assert(AVAIL_RING(chan) >= 2); - OUT_RING(chan, RING_3D(NV34TCL_VERTEX_BEGIN_END, 1)); - OUT_RING(chan, NV34TCL_VERTEX_BEGIN_END_STOP); - rs->prim = NV34TCL_VERTEX_BEGIN_END_STOP; + OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1)); + OUT_RING(chan, NV30_3D_VERTEX_BEGIN_END_STOP); + rs->prim = NV30_3D_VERTEX_BEGIN_END_STOP; } } @@ -62,9 +62,9 @@ nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim, /* Switch primitive modes if necessary */ if (rs->prim != mode) { - if (rs->prim != NV34TCL_VERTEX_BEGIN_END_STOP) { - OUT_RING(chan, RING_3D(NV34TCL_VERTEX_BEGIN_END, 1)); - OUT_RING(chan, NV34TCL_VERTEX_BEGIN_END_STOP); + if (rs->prim != NV30_3D_VERTEX_BEGIN_END_STOP) { + OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1)); + OUT_RING(chan, NV30_3D_VERTEX_BEGIN_END_STOP); } /* XXX: any command a lot of times seems to (mostly) fix corruption that would otherwise happen */ @@ -79,12 +79,12 @@ nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim, } } - OUT_RING(chan, RING_3D(NV34TCL_VERTEX_BEGIN_END, 1)); + OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1)); OUT_RING (chan, mode); rs->prim = mode; } - OUT_RING(chan, RING_3D_NI(NV34TCL_VERTEX_DATA, num_attribs * 4 * count)); + OUT_RING(chan, RING_3D_NI(NV30_3D_VERTEX_DATA, num_attribs * 4 * count)); if(no_elements) { OUT_RING(chan, 0); OUT_RING(chan, 0); @@ -107,19 +107,19 @@ nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim, static void nvfx_render_point(struct draw_stage *draw, struct prim_header *prim) { - nvfx_render_prim(draw, prim, NV34TCL_VERTEX_BEGIN_END_POINTS, 1); + nvfx_render_prim(draw, prim, NV30_3D_VERTEX_BEGIN_END_POINTS, 1); } static void nvfx_render_line(struct draw_stage *draw, struct prim_header *prim) { - nvfx_render_prim(draw, prim, NV34TCL_VERTEX_BEGIN_END_LINES, 2); + nvfx_render_prim(draw, prim, NV30_3D_VERTEX_BEGIN_END_LINES, 2); } static void nvfx_render_tri(struct draw_stage *draw, struct prim_header *prim) { - nvfx_render_prim(draw, prim, NV34TCL_VERTEX_BEGIN_END_TRIANGLES, 3); + nvfx_render_prim(draw, prim, NV30_3D_VERTEX_BEGIN_END_TRIANGLES, 3); } static void |