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authorEric Anholt <eric@anholt.net>2010-08-24 15:43:56 -0700
committerEric Anholt <eric@anholt.net>2010-08-24 16:37:02 -0700
commit2f5bf20e44d509fa3afbe2cfbb9bb65347daea6a (patch)
tree52d357a3350aee48ade8ba5c42dc4e17b314b637 /src/gallium/drivers/nvfx/nvfx_fragtex.c
parent7de4d8fe11c53e59265b8a4252ab9940ffcc9929 (diff)
glsl: Set up uniform initializers by walking the shaders after linking.
Previously, uniform initializers were handled by ir_to_mesa as it made its Parameters list. However, uniform values are global to all shaders, and the value set in one Parameters list wasn't propagated to the other gl_program->Parameters lists. By going back through the general Mesa uniform handling, we make sure that all gl_programs get updated values, and also successfully separate uniform initializer handling from ir_to_mesa gl_program generation. Fixes: glsl-uniform-initializer-5.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_fragtex.c')
0 files changed, 0 insertions, 0 deletions