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authorLuca Barbieri <luca@luca-barbieri.com>2010-09-05 05:42:59 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-09-05 17:52:25 +0200
commit8e2badfc269082f4b52a82ac1c5b4350bef0d01b (patch)
tree29483004c748edea67ba8fd9041251c780eb882b /src/gallium/drivers/nvfx/nvfx_screen.c
parent43cfc1ed8ef489b1d6077fcabbce1b91830b5e55 (diff)
nvfx: add rewritten swtnl support
The old swtnl code was broken by the new shader linkage support for GLSL. This is a rewrite of swtnl support, which should instead work properly, be faster and more closer to the much more tested hardware pipeline.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_screen.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_screen.c b/src/gallium/drivers/nvfx/nvfx_screen.c
index ac8053f26b..3900821de4 100644
--- a/src/gallium/drivers/nvfx/nvfx_screen.c
+++ b/src/gallium/drivers/nvfx/nvfx_screen.c
@@ -432,7 +432,7 @@ nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
return NULL;
}
- screen->force_swtnl = debug_get_bool_option("NOUVEAU_SWTNL", FALSE);
+ screen->force_swtnl = debug_get_bool_option("NVFX_SWTNL", FALSE);
screen->trace_draw = debug_get_bool_option("NVFX_TRACE_DRAW", FALSE);
screen->buffer_allocation_cost = debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);