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authorLuca Barbieri <luca@luca-barbieri.com>2010-02-23 16:48:22 +0100
committerLuca Barbieri <luca@luca-barbieri.com>2010-04-12 12:21:25 +0200
commit330925d9118120863f5e76e01fdfa1a1f44be2b1 (patch)
treefeb63f5237b7d1cc2cd8ff8a0f3f90774c030cb9 /src/gallium/drivers/nvfx/nvfx_screen.h
parent26e40448becb07e292d269dc4d8fbc56caebba3c (diff)
nvfx: rework validation logic to use code and avoid stateobjs
This makes the code faster due to the lack of indirect calls and also makes it much easier to understand what is actually going on.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_screen.h')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_screen.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_screen.h b/src/gallium/drivers/nvfx/nvfx_screen.h
index 3302e1aa58..14bd633920 100644
--- a/src/gallium/drivers/nvfx/nvfx_screen.h
+++ b/src/gallium/drivers/nvfx/nvfx_screen.h
@@ -27,9 +27,6 @@ struct nvfx_screen {
/* Vtxprog resources */
struct nouveau_resource *vp_exec_heap;
struct nouveau_resource *vp_data_heap;
-
- /* Current 3D state of channel */
- struct nouveau_stateobj *state[NVFX_STATE_MAX];
};
static INLINE struct nvfx_screen *