summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/nvfx/nvfx_state.c
diff options
context:
space:
mode:
authorChia-I Wu <olv@lunarg.com>2010-07-16 04:35:58 +0800
committerChia-I Wu <olv@lunarg.com>2010-07-29 13:45:30 +0800
commit6d28bf917fb1d741d90fd3f05c22769376021fca (patch)
tree9b8724b30658d61426297113136c2d23c0c62f14 /src/gallium/drivers/nvfx/nvfx_state.c
parentc5e9d3114a80d6d35a2f4e65783cdc75fcc2deac (diff)
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Some drivers define a generic function that is called by all drawing functions. To implement draw_vbo for such drivers, either draw_vbo calls the generic function or the prototype of the generic function is changed to match draw_vbo. Other drivers have no such generic function. draw_vbo is implemented by calling either draw_arrays and draw_elements. For most drivers, set_index_buffer does not mark the state dirty for tracking. Instead, the index buffer state is emitted whenever draw_vbo is called, just like the case with draw_elements. It surely can be improved.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_state.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_state.c b/src/gallium/drivers/nvfx/nvfx_state.c
index 30322d46d9..cd58e439d7 100644
--- a/src/gallium/drivers/nvfx/nvfx_state.c
+++ b/src/gallium/drivers/nvfx/nvfx_state.c
@@ -555,6 +555,20 @@ nvfx_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
nvfx->draw_dirty |= NVFX_NEW_ARRAYS;
}
+static void
+nvfx_set_index_buffer(struct pipe_context *pipe,
+ const struct pipe_index_buffer *ib)
+{
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+
+ if (ib)
+ memcpy(&nvfx->idxbuf, ib, sizeof(nvfx->idxbuf));
+ else
+ memset(&nvfx->idxbuf, 0, sizeof(nvfx->idxbuf));
+
+ /* TODO make this more like a state */
+}
+
static void *
nvfx_vtxelts_state_create(struct pipe_context *pipe,
unsigned num_elements,
@@ -635,4 +649,5 @@ nvfx_init_state_functions(struct nvfx_context *nvfx)
nvfx->pipe.bind_vertex_elements_state = nvfx_vtxelts_state_bind;
nvfx->pipe.set_vertex_buffers = nvfx_set_vertex_buffers;
+ nvfx->pipe.set_index_buffer = nvfx_set_index_buffer;
}