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authorLuca Barbieri <luca@luca-barbieri.com>2010-08-10 23:09:53 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-08-21 20:42:14 +0200
commit4d765f7fa3751eae00bbf2b6ee9710bf5bdf95d0 (patch)
tree3e819b60721380d2fc837680d099254879f0b419 /src/gallium/drivers/nvfx/nvfx_state.h
parent8eb0fc430a8c1687627156a06faf5762144022f3 (diff)
nvfx: support proper shader linkage - adds glsl support
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_state.h')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_state.h b/src/gallium/drivers/nvfx/nvfx_state.h
index 9ceb2577ec..e1fa3c7e04 100644
--- a/src/gallium/drivers/nvfx/nvfx_state.h
+++ b/src/gallium/drivers/nvfx/nvfx_state.h
@@ -4,6 +4,8 @@
#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
#include "nouveau/nouveau_statebuf.h"
+#include "util/u_dynarray.h"
+#include "util/u_linkage.h"
struct nvfx_vertex_program_exec {
uint32_t data[4];
@@ -18,6 +20,7 @@ struct nvfx_vertex_program_data {
struct nvfx_vertex_program {
struct pipe_shader_state pipe;
+ unsigned long long id;
struct draw_vertex_shader *draw;
@@ -30,6 +33,9 @@ struct nvfx_vertex_program {
struct nvfx_vertex_program_data *consts;
unsigned nr_consts;
+ char generic_to_fp_input[256];
+ unsigned texcoord_ouput_mask;
+
struct nouveau_resource *exec;
unsigned exec_start;
struct nouveau_resource *data;
@@ -49,6 +55,7 @@ struct nvfx_fragment_program_data {
struct nvfx_fragment_program_bo {
struct nvfx_fragment_program_bo* next;
struct nouveau_bo* bo;
+ unsigned char* slots;
char insn[] __attribute__((aligned(16)));
};
@@ -58,6 +65,7 @@ struct nvfx_fragment_program {
boolean translated;
unsigned samplers;
+ unsigned point_sprite_control;
uint32_t *insn;
int insn_len;
@@ -65,11 +73,27 @@ struct nvfx_fragment_program {
struct nvfx_fragment_program_data *consts;
unsigned nr_consts;
+ unsigned num_slots; /* how many input semantics? */
+ unsigned char slot_to_generic[8]; /* semantics */
+ unsigned char slot_to_fp_input[8]; /* current assignment of slots for each used semantic */
+ struct util_dynarray slot_relocations[8];
+
+ /* This is reset to progs on any relocation update, and decreases every time we
+ * move to a new prog due to a constant update
+ * When this is the same as progs, applying relocations is no longer necessary.
+ */
+ unsigned progs_left_with_obsolete_slot_assignments;
+
+ unsigned long long last_vp_id;
+ unsigned last_sprite_coord_enable;
+
uint32_t fp_control;
unsigned bo_prog_idx;
unsigned prog_size;
unsigned progs_per_bo;
+ unsigned progs;
+
struct nvfx_fragment_program_bo* fpbo;
};