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authorLuca Barbieri <luca@luca-barbieri.com>2010-02-21 11:33:15 +0100
committerYounes Manton <younes.m@gmail.com>2010-03-15 00:03:01 -0400
commit778c64da97272e7508dbcdf0bffdb699d1b04ce0 (patch)
treefc28097f5b7b38f0d7c7ffaae8366af6fe4ee526 /src/gallium/drivers/nvfx/nvfx_state_emit.c
parentd084d189d03dc89a3161a131f1b386840c06ad61 (diff)
nv30, nv40: non-trivially unify nv[34]0_state_emit.c
The files are the same except for swtnl support on nv40 and for texture cache flushing on nv40. Unify them, and use a macro to define 4 versions of render_states, for all combinations of nvfx and hwtnl/swtnl.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_state_emit.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state_emit.c188
1 files changed, 188 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_state_emit.c b/src/gallium/drivers/nvfx/nvfx_state_emit.c
new file mode 100644
index 0000000000..9582ba9648
--- /dev/null
+++ b/src/gallium/drivers/nvfx/nvfx_state_emit.c
@@ -0,0 +1,188 @@
+#include "nv30/nv30_context.h"
+#include "nv40/nv40_context.h"
+#include "nvfx_state.h"
+#include "draw/draw_context.h"
+
+#define RENDER_STATES(name, nvxx, vbo) \
+static struct nvfx_state_entry *name##_render_states[] = { \
+ &nvxx##_state_framebuffer, \
+ &nvxx##_state_rasterizer, \
+ &nvxx##_state_scissor, \
+ &nvxx##_state_stipple, \
+ &nvxx##_state_fragprog, \
+ &nvxx##_state_fragtex, \
+ &nvxx##_state_vertprog, \
+ &nvxx##_state_blend, \
+ &nvxx##_state_blend_colour, \
+ &nvxx##_state_zsa, \
+ &nvxx##_state_sr, \
+ &nvxx##_state_viewport, \
+ &nvxx##_state_##vbo, \
+ NULL \
+}
+
+RENDER_STATES(nv30, nv30, vbo);
+RENDER_STATES(nv30_swtnl, nv30, vbo); /* TODO: replace with vtxfmt once draw is unified */
+RENDER_STATES(nv40, nv40, vbo);
+RENDER_STATES(nv40_swtnl, nv40, vtxfmt);
+
+static void
+nvfx_state_do_validate(struct nvfx_context *nvfx,
+ struct nvfx_state_entry **states)
+{
+ while (*states) {
+ struct nvfx_state_entry *e = *states;
+
+ if (nvfx->dirty & e->dirty.pipe) {
+ if (e->validate(nvfx))
+ nvfx->state.dirty |= (1ULL << e->dirty.hw);
+ }
+
+ states++;
+ }
+ nvfx->dirty = 0;
+}
+
+void
+nvfx_state_emit(struct nvfx_context *nvfx)
+{
+ struct nvfx_state *state = &nvfx->state;
+ struct nvfx_screen *screen = nvfx->screen;
+ struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
+ unsigned i;
+ uint64_t states;
+
+ /* XXX: race conditions
+ */
+ if (nvfx != screen->cur_ctx) {
+ for (i = 0; i < NVFX_STATE_MAX; i++) {
+ if (state->hw[i] && screen->state[i] != state->hw[i])
+ state->dirty |= (1ULL << i);
+ }
+
+ screen->cur_ctx = nvfx;
+ }
+
+ for (i = 0, states = state->dirty; states; i++) {
+ if (!(states & (1ULL << i)))
+ continue;
+ so_ref (state->hw[i], &nvfx->screen->state[i]);
+ if (state->hw[i])
+ so_emit(chan, nvfx->screen->state[i]);
+ states &= ~(1ULL << i);
+ }
+
+ /* TODO: could nv30 need this or something similar too? */
+ if(nvfx->is_nv4x) {
+ if (state->dirty & ((1ULL << NVFX_STATE_FRAGPROG) |
+ (1ULL << NVFX_STATE_FRAGTEX0))) {
+ BEGIN_RING(chan, eng3d, NV40TCL_TEX_CACHE_CTL, 1);
+ OUT_RING (chan, 2);
+ BEGIN_RING(chan, eng3d, NV40TCL_TEX_CACHE_CTL, 1);
+ OUT_RING (chan, 1);
+ }
+ }
+ state->dirty = 0;
+}
+
+void
+nvfx_state_flush_notify(struct nouveau_channel *chan)
+{
+ struct nvfx_context *nvfx = chan->user_private;
+ struct nvfx_state *state = &nvfx->state;
+ unsigned i, samplers;
+
+ so_emit_reloc_markers(chan, state->hw[NVFX_STATE_FB]);
+ for (i = 0, samplers = state->fp_samplers; i < 16 && samplers; i++) {
+ if (!(samplers & (1 << i)))
+ continue;
+ so_emit_reloc_markers(chan,
+ state->hw[NVFX_STATE_FRAGTEX0+i]);
+ samplers &= ~(1ULL << i);
+ }
+ so_emit_reloc_markers(chan, state->hw[NVFX_STATE_FRAGPROG]);
+ if (state->hw[NVFX_STATE_VTXBUF] && nvfx->render_mode == HW)
+ so_emit_reloc_markers(chan, state->hw[NVFX_STATE_VTXBUF]);
+}
+
+boolean
+nvfx_state_validate(struct nvfx_context *nvfx)
+{
+ boolean was_sw = nvfx->fallback_swtnl ? TRUE : FALSE;
+
+ if (nvfx->render_mode != HW) {
+ /* Don't even bother trying to go back to hw if none
+ * of the states that caused swtnl previously have changed.
+ */
+ if ((nvfx->fallback_swtnl & nvfx->dirty)
+ != nvfx->fallback_swtnl)
+ return FALSE;
+
+ /* Attempt to go to hwtnl again */
+ nvfx->pipe.flush(&nvfx->pipe, 0, NULL);
+ nvfx->dirty |= (NVFX_NEW_VIEWPORT |
+ NVFX_NEW_VERTPROG |
+ NVFX_NEW_ARRAYS);
+ nvfx->render_mode = HW;
+ }
+
+ if(!nvfx->is_nv4x)
+ nvfx_state_do_validate(nvfx, nv30_render_states);
+ else
+ nvfx_state_do_validate(nvfx, nv40_render_states);
+
+ if (nvfx->fallback_swtnl || nvfx->fallback_swrast)
+ return FALSE;
+
+ if (was_sw)
+ NOUVEAU_ERR("swtnl->hw\n");
+
+ return TRUE;
+}
+
+boolean
+nvfx_state_validate_swtnl(struct nvfx_context *nvfx)
+{
+ struct draw_context *draw = nvfx->draw;
+
+ /* Setup for swtnl */
+ if (nvfx->render_mode == HW) {
+ NOUVEAU_ERR("hw->swtnl 0x%08x\n", nvfx->fallback_swtnl);
+ nvfx->pipe.flush(&nvfx->pipe, 0, NULL);
+ nvfx->dirty |= (NVFX_NEW_VIEWPORT |
+ NVFX_NEW_VERTPROG |
+ NVFX_NEW_ARRAYS);
+ nvfx->render_mode = SWTNL;
+ }
+
+ if (nvfx->draw_dirty & NVFX_NEW_VERTPROG)
+ draw_bind_vertex_shader(draw, nvfx->vertprog->draw);
+
+ if (nvfx->draw_dirty & NVFX_NEW_RAST)
+ draw_set_rasterizer_state(draw, &nvfx->rasterizer->pipe);
+
+ if (nvfx->draw_dirty & NVFX_NEW_UCP)
+ draw_set_clip_state(draw, &nvfx->clip);
+
+ if (nvfx->draw_dirty & NVFX_NEW_VIEWPORT)
+ draw_set_viewport_state(draw, &nvfx->viewport);
+
+ if (nvfx->draw_dirty & NVFX_NEW_ARRAYS) {
+ draw_set_vertex_buffers(draw, nvfx->vtxbuf_nr, nvfx->vtxbuf);
+ draw_set_vertex_elements(draw, nvfx->vtxelt->num_elements, nvfx->vtxelt->pipe);
+ }
+
+ if(!nvfx->is_nv4x)
+ nvfx_state_do_validate(nvfx, nv30_swtnl_render_states);
+ else
+ nvfx_state_do_validate(nvfx, nv40_swtnl_render_states);
+
+ if (nvfx->fallback_swrast) {
+ NOUVEAU_ERR("swtnl->swrast 0x%08x\n", nvfx->fallback_swrast);
+ return FALSE;
+ }
+
+ nvfx->draw_dirty = 0;
+ return TRUE;
+}