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authorLuca Barbieri <luca@luca-barbieri.com>2010-02-21 00:59:30 +0100
committerYounes Manton <younes.m@gmail.com>2010-03-15 00:03:02 -0400
commitcd0d03adab65a9586e0c5d60e9ee487677914f3b (patch)
tree0cd09ba062fd9389886ad23ea566571be66bcec3 /src/gallium/drivers/nvfx/nvfx_state_fb.c
parent4d93ef1a015c8ec7341b0793e87ec375014436b3 (diff)
nv30, nv40: non-trivially unify nv[34]0_state_fb.c
The files are significantly different due to: 1. nv30 support 2 render targets, nv40 4 2. z-buffer pitch is set differently 3. nv30 has a limitation of colour_bits >= zeta_bits. This may not actually exist in the driver though 4. nv30 points color0 at depth in the depth-only case 5. nv30 sets NV34TCL_VIEWPORT_TX_ORIGIN to 0. This is probably unnecessary This patch attempts to unify the two files and preserve the existing behavior.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_state_fb.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_state_fb.c234
1 files changed, 234 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_state_fb.c b/src/gallium/drivers/nvfx/nvfx_state_fb.c
new file mode 100644
index 0000000000..dd64ba4193
--- /dev/null
+++ b/src/gallium/drivers/nvfx/nvfx_state_fb.c
@@ -0,0 +1,234 @@
+#include "nvfx_context.h"
+#include "nouveau/nouveau_util.h"
+
+static struct pipe_buffer *
+nvfx_do_surface_buffer(struct pipe_surface *surface)
+{
+ struct nvfx_miptree *mt = (struct nvfx_miptree *)surface->texture;
+ return mt->buffer;
+}
+
+#define nvfx_surface_buffer(ps) nouveau_bo(nvfx_do_surface_buffer(ps))
+
+static boolean
+nvfx_state_framebuffer_validate(struct nvfx_context *nvfx)
+{
+ struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
+ struct nouveau_channel *chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ struct nv04_surface *rt[4], *zeta = NULL;
+ uint32_t rt_enable = 0, rt_format = 0;
+ int i, colour_format = 0, zeta_format = 0;
+ int depth_only = 0;
+ struct nouveau_stateobj *so = so_new(18, 24, 10);
+ unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
+ unsigned w = fb->width;
+ unsigned h = fb->height;
+ int colour_bits = 32, zeta_bits = 32;
+
+ if(!nvfx->is_nv4x)
+ assert(fb->nr_cbufs <= 2);
+ else
+ assert(fb->nr_cbufs <= 4);
+
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ if (colour_format) {
+ assert(colour_format == fb->cbufs[i]->format);
+ } else {
+ colour_format = fb->cbufs[i]->format;
+ rt_enable |= (NV34TCL_RT_ENABLE_COLOR0 << i);
+ rt[i] = (struct nv04_surface *)fb->cbufs[i];
+ }
+ }
+
+ if (rt_enable & (NV34TCL_RT_ENABLE_COLOR1 |
+ NV40TCL_RT_ENABLE_COLOR2 | NV40TCL_RT_ENABLE_COLOR3))
+ rt_enable |= NV34TCL_RT_ENABLE_MRT;
+
+ if (fb->zsbuf) {
+ zeta_format = fb->zsbuf->format;
+ zeta = (struct nv04_surface *)fb->zsbuf;
+ }
+
+ if (rt_enable & (NV34TCL_RT_ENABLE_COLOR0 | NV34TCL_RT_ENABLE_COLOR1 |
+ NV40TCL_RT_ENABLE_COLOR2 | NV40TCL_RT_ENABLE_COLOR3)) {
+ /* Render to at least a colour buffer */
+ if (!(rt[0]->base.texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+ assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
+ for (i = 1; i < fb->nr_cbufs; i++)
+ assert(!(rt[i]->base.texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR));
+
+ rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED |
+ (log2i(rt[0]->base.width) << NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT) |
+ (log2i(rt[0]->base.height) << NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT);
+ }
+ else
+ rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR;
+ } else if (fb->zsbuf) {
+ depth_only = 1;
+
+ /* Render to depth buffer only */
+ if (!(zeta->base.texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+ assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
+
+ rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED |
+ (log2i(zeta->base.width) << NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT) |
+ (log2i(zeta->base.height) << NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT);
+ }
+ else
+ rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR;
+ } else {
+ return FALSE;
+ }
+
+ switch (colour_format) {
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ rt_format |= NV34TCL_RT_FORMAT_COLOR_X8R8G8B8;
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case 0:
+ rt_format |= NV34TCL_RT_FORMAT_COLOR_A8R8G8B8;
+ break;
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ rt_format |= NV34TCL_RT_FORMAT_COLOR_R5G6B5;
+ colour_bits = 16;
+ break;
+ default:
+ assert(0);
+ }
+
+ switch (zeta_format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ rt_format |= NV34TCL_RT_FORMAT_ZETA_Z16;
+ zeta_bits = 16;
+ break;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ case 0:
+ rt_format |= NV34TCL_RT_FORMAT_ZETA_Z24S8;
+ break;
+ default:
+ assert(0);
+ }
+
+ if ((!nvfx->is_nv4x) && colour_bits > zeta_bits) {
+ /* TODO: does this limitation really exist?
+ TODO: can it be worked around somehow? */
+ return FALSE;
+ }
+
+ if ((rt_enable & NV34TCL_RT_ENABLE_COLOR0)
+ || ((!nvfx->is_nv4x) && depth_only)) {
+ struct nv04_surface *rt0 = (depth_only ? zeta : rt[0]);
+ uint32_t pitch = rt0->pitch;
+
+ if(!nvfx->is_nv4x)
+ {
+ if (zeta) {
+ pitch |= (zeta->pitch << 16);
+ } else {
+ pitch |= (pitch << 16);
+ }
+ }
+
+ so_method(so, eng3d, NV34TCL_DMA_COLOR0, 1);
+ so_reloc (so, nvfx_surface_buffer(&rt0->base), 0,
+ rt_flags | NOUVEAU_BO_OR,
+ chan->vram->handle, chan->gart->handle);
+ so_method(so, eng3d, NV34TCL_COLOR0_PITCH, 2);
+ so_data (so, pitch);
+ so_reloc (so, nvfx_surface_buffer(&rt[0]->base),
+ rt0->base.offset, rt_flags | NOUVEAU_BO_LOW,
+ 0, 0);
+ }
+
+ if (rt_enable & NV34TCL_RT_ENABLE_COLOR1) {
+ so_method(so, eng3d, NV34TCL_DMA_COLOR1, 1);
+ so_reloc (so, nvfx_surface_buffer(&rt[1]->base), 0,
+ rt_flags | NOUVEAU_BO_OR,
+ chan->vram->handle, chan->gart->handle);
+ so_method(so, eng3d, NV34TCL_COLOR1_OFFSET, 2);
+ so_reloc (so, nvfx_surface_buffer(&rt[1]->base),
+ rt[1]->base.offset, rt_flags | NOUVEAU_BO_LOW,
+ 0, 0);
+ so_data (so, rt[1]->pitch);
+ }
+
+ if(nvfx->is_nv4x)
+ {
+ if (rt_enable & NV40TCL_RT_ENABLE_COLOR2) {
+ so_method(so, eng3d, NV40TCL_DMA_COLOR2, 1);
+ so_reloc (so, nvfx_surface_buffer(&rt[2]->base), 0,
+ rt_flags | NOUVEAU_BO_OR,
+ chan->vram->handle, chan->gart->handle);
+ so_method(so, eng3d, NV40TCL_COLOR2_OFFSET, 1);
+ so_reloc (so, nvfx_surface_buffer(&rt[2]->base),
+ rt[2]->base.offset, rt_flags | NOUVEAU_BO_LOW,
+ 0, 0);
+ so_method(so, eng3d, NV40TCL_COLOR2_PITCH, 1);
+ so_data (so, rt[2]->pitch);
+ }
+
+ if (rt_enable & NV40TCL_RT_ENABLE_COLOR3) {
+ so_method(so, eng3d, NV40TCL_DMA_COLOR3, 1);
+ so_reloc (so, nvfx_surface_buffer(&rt[3]->base), 0,
+ rt_flags | NOUVEAU_BO_OR,
+ chan->vram->handle, chan->gart->handle);
+ so_method(so, eng3d, NV40TCL_COLOR3_OFFSET, 1);
+ so_reloc (so, nvfx_surface_buffer(&rt[3]->base),
+ rt[3]->base.offset, rt_flags | NOUVEAU_BO_LOW,
+ 0, 0);
+ so_method(so, eng3d, NV40TCL_COLOR3_PITCH, 1);
+ so_data (so, rt[3]->pitch);
+ }
+ }
+
+ if (zeta_format) {
+ so_method(so, eng3d, NV34TCL_DMA_ZETA, 1);
+ so_reloc (so, nvfx_surface_buffer(&zeta->base), 0,
+ rt_flags | NOUVEAU_BO_OR,
+ chan->vram->handle, chan->gart->handle);
+ so_method(so, eng3d, NV34TCL_ZETA_OFFSET, 1);
+ /* TODO: reverse engineer LMA */
+ so_reloc (so, nvfx_surface_buffer(&zeta->base),
+ zeta->base.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0);
+ if(nvfx->is_nv4x) {
+ so_method(so, eng3d, NV40TCL_ZETA_PITCH, 1);
+ so_data (so, zeta->pitch);
+ }
+ }
+
+ so_method(so, eng3d, NV34TCL_RT_ENABLE, 1);
+ so_data (so, rt_enable);
+ so_method(so, eng3d, NV34TCL_RT_HORIZ, 3);
+ so_data (so, (w << 16) | 0);
+ so_data (so, (h << 16) | 0);
+ so_data (so, rt_format);
+ so_method(so, eng3d, NV34TCL_VIEWPORT_HORIZ, 2);
+ so_data (so, (w << 16) | 0);
+ so_data (so, (h << 16) | 0);
+ so_method(so, eng3d, NV34TCL_VIEWPORT_CLIP_HORIZ(0), 2);
+ so_data (so, ((w - 1) << 16) | 0);
+ so_data (so, ((h - 1) << 16) | 0);
+ so_method(so, eng3d, 0x1d88, 1);
+ so_data (so, (1 << 12) | h);
+
+ if(!nvfx->is_nv4x) {
+ /* Wonder why this is needed, context should all be set to zero on init */
+ /* TODO: we can most likely remove this, after putting it in context init */
+ so_method(so, eng3d, NV34TCL_VIEWPORT_TX_ORIGIN, 1);
+ so_data (so, 0);
+ }
+
+ so_ref(so, &nvfx->state.hw[NVFX_STATE_FB]);
+ so_ref(NULL, &so);
+ return TRUE;
+}
+
+struct nvfx_state_entry nvfx_state_framebuffer = {
+ .validate = nvfx_state_framebuffer_validate,
+ .dirty = {
+ .pipe = NVFX_NEW_FB,
+ .hw = NVFX_STATE_FB
+ }
+};