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authorLuca Barbieri <luca@luca-barbieri.com>2010-08-03 06:24:22 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-08-21 20:42:14 +0200
commit9ed0686e8e6157ce38c9fa284cd7399289a2e698 (patch)
treeedeb174d369b7eeeefc457077668cfbeaa6a8ee2 /src/gallium/drivers/nvfx/nvfx_surface.c
parent24a4ea003f14a96ed07fdc4e92a67610655befad (diff)
nvfx: new 2D: use new 2D engine in Gallium
This patch implements nv04_surface_copy/fill using the new 2D engine module. It supports falling back to the 3D engine using the u_blitter module, which will be added in a later patch. Also adds support for using the 3D engine, reusing the u_blitter module created for r300. This is used for unswizzling and copies between swizzled surfaces.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_surface.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_surface.c346
1 files changed, 319 insertions, 27 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_surface.c b/src/gallium/drivers/nvfx/nvfx_surface.c
index a605d2b754..a97f342c64 100644
--- a/src/gallium/drivers/nvfx/nvfx_surface.c
+++ b/src/gallium/drivers/nvfx/nvfx_surface.c
@@ -26,33 +26,319 @@
*
**************************************************************************/
+#include "pipe/p_context.h"
+#include "pipe/p_format.h"
+#include "util/u_format.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_pack_color.h"
+#include "util/u_rect.h"
+#include "util/u_blitter.h"
+
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_util.h"
+#include "nouveau/nouveau_screen.h"
#include "nvfx_context.h"
+#include "nvfx_screen.h"
#include "nvfx_resource.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-#include "util/u_pack_color.h"
+#include "nv04_2d.h"
+
+#include <nouveau/nouveau_bo.h>
+
+static INLINE void
+nvfx_region_set_format(struct nv04_region* rgn, enum pipe_format format)
+{
+ unsigned bits = util_format_get_blocksizebits(format);
+ switch(bits)
+ {
+ case 8:
+ rgn->bpps = 0;
+ break;
+ case 16:
+ rgn->bpps = 1;
+ break;
+ case 32:
+ rgn->bpps = 2;
+ break;
+ default:
+ assert(util_is_pot(bits));
+ int shift = log2i(bits) - 3;
+ assert(shift >= 2);
+ rgn->bpps = 2;
+ shift -= 2;
+
+ rgn->x = util_format_get_nblocksx(format, rgn->x) << shift;
+ rgn->y = util_format_get_nblocksy(format, rgn->y);
+ }
+}
+
+static INLINE void
+nvfx_region_fixup_swizzled(struct nv04_region* rgn, unsigned zslice, unsigned width, unsigned height, unsigned depth)
+{
+ // TODO: move this code to surface creation?
+ if((depth <= 1) && (height <= 1 || width <= 2))
+ rgn->pitch = width << rgn->bpps;
+ else if(depth > 1 && height <= 2 && width <= 2)
+ {
+ rgn->pitch = width << rgn->bpps;
+ rgn->offset += (zslice * width * height) << rgn->bpps;
+ }
+ else
+ {
+ rgn->pitch = 0;
+ rgn->z = zslice;
+ rgn->w = width;
+ rgn->h = height;
+ rgn->d = depth;
+ }
+}
+
+static INLINE void
+nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y)
+{
+ rgn->bo = ((struct nvfx_resource*)surf->base.texture)->bo;
+ rgn->offset = surf->base.offset;
+ rgn->pitch = surf->pitch;
+ rgn->x = x;
+ rgn->y = y;
+ rgn->z = 0;
+
+ nvfx_region_set_format(rgn, surf->base.format);
+ if(!(surf->base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR))
+ nvfx_region_fixup_swizzled(rgn, surf->base.zslice, surf->base.width, surf->base.height, u_minify(surf->base.texture->depth0, surf->base.level));
+}
+
+static INLINE void
+nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, struct pipe_subresource sub, unsigned x, unsigned y, unsigned z)
+{
+ rgn->bo = ((struct nvfx_resource*)pt)->bo;
+ rgn->offset = nvfx_subresource_offset(pt, sub.face, sub.level, z);
+ rgn->pitch = nvfx_subresource_pitch(pt, sub.level);
+ rgn->x = x;
+ rgn->y = y;
+ rgn->z = 0;
+
+ nvfx_region_set_format(rgn, pt->format);
+ if(!(pt->flags & NVFX_RESOURCE_FLAG_LINEAR))
+ nvfx_region_fixup_swizzled(rgn, z, u_minify(pt->width0, sub.level), u_minify(pt->height0, sub.level), u_minify(pt->depth0, sub.level));
+}
+
+// TODO: actually test this for all formats, it's probably wrong for some...
+
+static INLINE int
+nvfx_surface_format(enum pipe_format format)
+{
+ switch(util_format_get_blocksize(format)) {
+ case 1:
+ return NV04_CONTEXT_SURFACES_2D_FORMAT_Y8;
+ case 2:
+ //return NV04_CONTEXT_SURFACES_2D_FORMAT_Y16;
+ return NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5;
+ case 4:
+ //if(format == PIPE_FORMAT_B8G8R8X8_UNORM || format == PIPE_FORMAT_B8G8R8A8_UNORM)
+ return NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8;
+ //else
+ // return NV04_CONTEXT_SURFACES_2D_FORMAT_Y32;
+ default:
+ return -1;
+ }
+}
+
+static INLINE int
+nv04_scaled_image_format(enum pipe_format format)
+{
+ switch(util_format_get_blocksize(format)) {
+ case 1:
+ return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8;
+ case 2:
+ //if(format == PIPE_FORMAT_B5G5R5A1_UNORM)
+ // return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5;
+ //else
+ return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5;
+ case 4:
+ if(format == PIPE_FORMAT_B8G8R8X8_UNORM)
+ return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8;
+ else
+ return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8;
+ default:
+ return -1;
+ }
+}
+
+static struct blitter_context*
+nvfx_get_blitter(struct pipe_context* pipe, int copy)
+{
+ struct nvfx_context* nvfx = nvfx_context(pipe);
+
+ struct blitter_context* blitter = nvfx->blitter;
+ if(!blitter)
+ nvfx->blitter = blitter = util_blitter_create(pipe);
+
+ util_blitter_save_blend(blitter, nvfx->blend);
+ util_blitter_save_depth_stencil_alpha(blitter, nvfx->zsa);
+ util_blitter_save_stencil_ref(blitter, &nvfx->stencil_ref);
+ util_blitter_save_rasterizer(blitter, nvfx->rasterizer);
+ util_blitter_save_fragment_shader(blitter, nvfx->fragprog);
+ util_blitter_save_vertex_shader(blitter, nvfx->vertprog);
+ util_blitter_save_viewport(blitter, &nvfx->viewport);
+ util_blitter_save_framebuffer(blitter, &nvfx->framebuffer);
+ util_blitter_save_clip(blitter, &nvfx->clip);
+ util_blitter_save_vertex_elements(blitter, nvfx->vtxelt);
+ util_blitter_save_vertex_buffers(blitter, nvfx->vtxbuf_nr, nvfx->vtxbuf);
+
+ if(copy)
+ {
+ util_blitter_save_fragment_sampler_states(blitter, nvfx->nr_samplers, (void**)nvfx->tex_sampler);
+ util_blitter_save_fragment_sampler_views(blitter, nvfx->nr_textures, nvfx->fragment_sampler_views);
+ }
+
+ return blitter;
+}
+
+static unsigned
+nvfx_region_clone(struct nv04_2d_context* ctx, struct nv04_region* rgn, unsigned w, unsigned h, boolean for_read)
+{
+ unsigned begin = nv04_region_begin(rgn, w, h);
+ unsigned end = nv04_region_end(rgn, w, h);
+ unsigned size = end - begin;
+ struct nouveau_bo* bo = 0;
+ nouveau_bo_new(rgn->bo->device, NOUVEAU_BO_MAP | NOUVEAU_BO_GART, 256, size, &bo);
+
+ if(for_read || (size > ((w * h) << rgn->bpps)))
+ nv04_memcpy(ctx, bo, 0, rgn->bo, rgn->offset + begin, size);
+
+ rgn->bo = bo;
+ rgn->offset = -begin;
+ return begin;
+}
static void
-nvfx_surface_copy(struct pipe_context *pipe,
- struct pipe_resource *dest, struct pipe_subresource subdst,
- unsigned destx, unsigned desty, unsigned destz,
- struct pipe_resource *src, struct pipe_subresource subsrc,
+nvfx_resource_copy_region(struct pipe_context *pipe,
+ struct pipe_resource *dstr, struct pipe_subresource subdst,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *srcr, struct pipe_subresource subsrc,
unsigned srcx, unsigned srcy, unsigned srcz,
- unsigned width, unsigned height)
+ unsigned w, unsigned h)
{
- struct nvfx_context *nvfx = nvfx_context(pipe);
- struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
- struct pipe_surface *ps_dst, *ps_src;
+ struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
+ struct nv04_region dst, src;
+
+ if(!w || !h)
+ return;
+
+ static int copy_threshold = -1;
+ if(copy_threshold < 0)
+ {
+ copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 0);
+ if(copy_threshold < 0)
+ copy_threshold = 0;
+ }
- ps_src = nvfx_miptree_surface_new(pipe->screen, src, subsrc.face,
- subsrc.level, srcz, 0 /* bind flags */);
- ps_dst = nvfx_miptree_surface_new(pipe->screen, dest, subdst.face,
- subdst.level, destz, 0 /* bindflags */);
+ int dst_to_gpu = dstr->usage != PIPE_USAGE_DYNAMIC && dstr->usage != PIPE_USAGE_STAGING;
+ int src_on_gpu = nvfx_resource_on_gpu(srcr);
- eng2d->copy(eng2d, ps_dst, destx, desty, ps_src, srcx, srcy, width, height);
+ nvfx_region_init_for_subresource(&dst, dstr, subdst, dstx, dsty, dstz);
+ nvfx_region_init_for_subresource(&src, srcr, subsrc, srcx, srcy, srcz);
+ w = util_format_get_stride(dstr->format, w) >> dst.bpps;
+ h = util_format_get_nblocksy(dstr->format, h);
- nvfx_miptree_surface_del(ps_src);
- nvfx_miptree_surface_del(ps_dst);
+ int ret;
+ boolean small = (w * h <= copy_threshold);
+ if((!dst_to_gpu || !src_on_gpu) && small)
+ ret = -1; /* use the CPU */
+ else
+ ret = nv04_region_copy_2d(ctx, &dst, &src, w, h,
+ dstr->target == PIPE_BUFFER ? -1 : nvfx_surface_format(dstr->format),
+ dstr->target == PIPE_BUFFER ? -1 : nv04_scaled_image_format(dstr->format),
+ dst_to_gpu, src_on_gpu);
+ if(!ret)
+ {}
+ else if(ret > 0 && dstr->bind & PIPE_BIND_RENDER_TARGET && srcr->bind & PIPE_BIND_SAMPLER_VIEW)
+ {
+ struct blitter_context* blitter = nvfx_get_blitter(pipe, 1);
+ util_blitter_copy_region(blitter, dstr, subdst, dstx, dsty, dstz, srcr, subsrc, srcx, srcy, srcz, w, h, TRUE);
+ }
+ else
+ {
+ struct nv04_region dstt = dst;
+ struct nv04_region srct = src;
+ unsigned dstbegin = 0;
+
+ if(!small)
+ {
+ if(src_on_gpu)
+ nvfx_region_clone(ctx, &srct, w, h, TRUE);
+
+ if(dst_to_gpu)
+ dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE);
+ }
+
+ nv04_region_copy_cpu(&dstt, &srct, w, h);
+
+ if(srct.bo != src.bo)
+ nouveau_screen_bo_release(pipe->screen, srct.bo);
+
+ if(dstt.bo != dst.bo)
+ {
+ nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size);
+ nouveau_screen_bo_release(pipe->screen, dstt.bo);
+ }
+ }
+}
+
+static int
+nvfx_surface_fill(struct pipe_context* pipe, struct pipe_surface *dsts,
+ unsigned dx, unsigned dy, unsigned w, unsigned h, unsigned value)
+{
+ struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
+ struct nv04_region dst;
+ /* Always try to use the GPU right now, if possible
+ * If the user wanted the surface data on the CPU, he would have cleared with memset */
+
+ // we don't care about interior pixel order since we set all them to the same value
+ nvfx_region_init_for_surface(&dst, (struct nvfx_surface*)dsts, dx, dy);
+ w = util_format_get_stride(dsts->format, w) >> dst.bpps;
+ h = util_format_get_nblocksy(dsts->format, h);
+
+ int ret = nv04_region_fill_2d(ctx, &dst, w, h, value);
+ if(ret > 0 && dsts->texture->bind & PIPE_BIND_RENDER_TARGET)
+ return 1;
+ else if(ret)
+ {
+ struct nv04_region dstt = dst;
+ unsigned dstbegin = 0;
+
+ if(nvfx_resource_on_gpu(dsts->texture))
+ dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE);
+
+ nv04_region_fill_cpu(&dstt, w, h, value);
+
+ if(dstt.bo != dst.bo)
+ {
+ nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size);
+ nouveau_screen_bo_release(pipe->screen, dstt.bo);
+ }
+ }
+
+ return 0;
+}
+
+
+void
+nvfx_screen_surface_takedown(struct pipe_screen *pscreen)
+{
+ nv04_2d_context_takedown(nvfx_screen(pscreen)->eng2d);
+ nvfx_screen(pscreen)->eng2d = 0;
+}
+
+int
+nvfx_screen_surface_init(struct pipe_screen *pscreen)
+{
+ struct nv04_2d_context* ctx = nv04_2d_context_init(nouveau_screen(pscreen)->channel);
+ if(!ctx)
+ return -1;
+ nvfx_screen(pscreen)->eng2d = ctx;
+ return 0;
}
static void
@@ -62,12 +348,16 @@ nvfx_clear_render_target(struct pipe_context *pipe,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
- struct nvfx_context *nvfx = nvfx_context(pipe);
- struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
union util_color uc;
util_pack_color(rgba, dst->format, &uc);
- eng2d->fill(eng2d, dst, dstx, dsty, width, height, uc.ui);
+ if(util_format_get_blocksizebits(dst->format) > 32
+ || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, uc.ui))
+ {
+ // TODO: probably should use hardware clear here instead if possible
+ struct blitter_context* blitter = nvfx_get_blitter(pipe, 0);
+ util_blitter_clear_render_target(blitter, dst, rgba, dstx, dsty, width, height);
+ }
}
static void
@@ -79,18 +369,20 @@ nvfx_clear_depth_stencil(struct pipe_context *pipe,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
- struct nvfx_context *nvfx = nvfx_context(pipe);
- struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
-
- eng2d->fill(eng2d, dst, dstx, dsty, width, height,
- util_pack_z_stencil(dst->format, depth, stencil));
+ if(util_format_get_blocksizebits(dst->format) > 32
+ || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, util_pack_z_stencil(dst->format, depth, stencil)))
+ {
+ // TODO: probably should use hardware clear here instead if possible
+ struct blitter_context* blitter = nvfx_get_blitter(pipe, 0);
+ util_blitter_clear_depth_stencil(blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height);
+ }
}
void
nvfx_init_surface_functions(struct nvfx_context *nvfx)
{
- nvfx->pipe.resource_copy_region = nvfx_surface_copy;
+ nvfx->pipe.resource_copy_region = nvfx_resource_copy_region;
nvfx->pipe.clear_render_target = nvfx_clear_render_target;
nvfx->pipe.clear_depth_stencil = nvfx_clear_depth_stencil;
}