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authorLuca Barbieri <luca@luca-barbieri.com>2010-09-05 10:10:09 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-09-05 17:52:26 +0200
commitd46c5ce7b6a707b491a28345e3ee2adfce201632 (patch)
tree49bcdfa7790d50ec141e3b6c8dc42604fb3c8428 /src/gallium/drivers/nvfx/nvfx_surface.c
parent3bca263a92ab206d371e18ac65f6d36cadbc62a5 (diff)
nvfx: switch to rules-ng-ng register headers
This is the new register generation toolkit in use by nouveau. As far as I know, this is the best register description toolkit in existence, and you should use it too for your hardware :) Thanks to Marcin Kościelnicki for inventing it and performing invaluable reverse engineering work of nVidia chips.
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_surface.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_surface.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_surface.c b/src/gallium/drivers/nvfx/nvfx_surface.c
index e39f7f15a3..a6ce4cc15e 100644
--- a/src/gallium/drivers/nvfx/nvfx_surface.c
+++ b/src/gallium/drivers/nvfx/nvfx_surface.c
@@ -167,7 +167,7 @@ nvfx_get_blitter(struct pipe_context* pipe, int copy)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV34TCL_QUERY_ENABLE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
OUT_RING(chan, 0);
}
@@ -208,7 +208,7 @@ nvfx_put_blitter(struct pipe_context* pipe, struct blitter_context* blitter)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV34TCL_QUERY_ENABLE, 1));
+ OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
OUT_RING(chan, 1);
}
}