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authorCorbin Simpson <MostAwesomeDude@gmail.com>2010-01-13 01:41:31 -0800
committerCorbin Simpson <MostAwesomeDude@gmail.com>2010-01-13 01:44:58 -0800
commitaeb34b248903f98559209db4f095d1096ecb580a (patch)
treec308df319fba051db3a75a657fbb1319d363a5d6 /src/gallium/drivers/r300/r300_context.h
parenta930dc7ee9f834c46474d9f5cf3a80a4e0237ba4 (diff)
r300g: Account for CS space used per atom.
Oh yeah, those atoms are startin' to pay off. The main obstacle now for OA playability is the absurdly low default mouse sensitivity, IMO. Not totally smooth yet, but getting there.
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r--src/gallium/drivers/r300/r300_context.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index 7e5de40ded..682b9179c8 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -36,10 +36,19 @@ struct r300_fragment_shader;
struct r300_vertex_shader;
struct r300_atom {
+ /* List pointers. */
struct r300_atom *prev, *next;
+ /* Name, for debugging. */
+ const char* name;
+ /* Opaque state. */
void* state;
+ /* Emit the state to the context. */
void (*emit)(struct r300_context*, void*);
+ /* Upper bound on number of dwords to emit. */
+ unsigned size;
+ /* Whether this atom should be emitted. */
boolean dirty;
+ /* Another dirty flag that is never automatically cleared. */
boolean always_dirty;
};