diff options
author | Marek Olšák <maraeo@gmail.com> | 2009-12-16 06:07:39 +0100 |
---|---|---|
committer | Corbin Simpson <MostAwesomeDude@gmail.com> | 2009-12-19 23:54:53 -0800 |
commit | 6ba83cd63f84a4d74dd679d62662d59533fd1bdb (patch) | |
tree | a77da0e4b1482551f4274db1a630fdf33c4d3b5f /src/gallium/drivers/r300/r300_emit.c | |
parent | 4b6dee08652706d02939844fe209cddbae8966e4 (diff) |
r300g: add texture compare modes
Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index d7b6511d6d..199ce3a945 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -158,6 +158,13 @@ static const float * get_shader_constant( vec[1] = 1.0 / tex->height0; break; + /* Texture compare-fail value. */ + /* XXX Since Gallium doesn't support GL_ARB_shadow_ambient, + * this is always (0,0,0,0). */ + case RC_STATE_SHADOW_AMBIENT: + vec[3] = 0; + break; + default: debug_printf("r300: Implementation error: " "Unknown RC_CONSTANT type %d\n", constant->u.State[0]); @@ -1030,18 +1037,20 @@ validate: if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) { if (r300screen->caps->is_r500) { - r500_emit_fragment_program_code(r300, &r300->fs->code); + r500_emit_fragment_program_code(r300, &r300->fs->shader->code); } else { - r300_emit_fragment_program_code(r300, &r300->fs->code); + r300_emit_fragment_program_code(r300, &r300->fs->shader->code); } r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER; } if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER_CONSTANTS) { if (r300screen->caps->is_r500) { - r500_emit_fs_constant_buffer(r300, &r300->fs->code.constants); + r500_emit_fs_constant_buffer(r300, + &r300->fs->shader->code.constants); } else { - r300_emit_fs_constant_buffer(r300, &r300->fs->code.constants); + r300_emit_fs_constant_buffer(r300, + &r300->fs->shader->code.constants); } r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS; } |