diff options
author | Chia-I Wu <olvaffe@gmail.com> | 2009-09-15 14:16:22 +0800 |
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committer | Chia-I Wu <olvaffe@gmail.com> | 2009-09-15 14:16:22 +0800 |
commit | e2ba90a9cc762cf00a168f0a59d31e7dc52fc42e (patch) | |
tree | fe3206d7602ad935296884742980f3c4d30bd867 /src/gallium/drivers/r300/r300_emit.c | |
parent | 11a4292d4eb515813b82b8d688a318adef66b3e6 (diff) | |
parent | b4b8800315637d9218a81c76f09df7d601710d29 (diff) |
Merge commit 'eee/mesa-es' into android
Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 813 |
1 files changed, 813 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c new file mode 100644 index 0000000000..1bc35c2486 --- /dev/null +++ b/src/gallium/drivers/r300/r300_emit.c @@ -0,0 +1,813 @@ +/* + * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +/* r300_emit: Functions for emitting state. */ + +#include "r300_emit.h" + +#include "r300_fs.h" +#include "r300_state_derived.h" +#include "r300_vs.h" + +void r300_emit_blend_state(struct r300_context* r300, + struct r300_blend_state* blend) +{ + CS_LOCALS(r300); + BEGIN_CS(7); + OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2); + OUT_CS(blend->blend_control); + OUT_CS(blend->alpha_blend_control); + OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop); + OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither); + END_CS; +} + +void r300_emit_blend_color_state(struct r300_context* r300, + struct r300_blend_color_state* bc) +{ + struct r300_screen* r300screen = r300_screen(r300->context.screen); + CS_LOCALS(r300); + + if (r300screen->caps->is_r500) { + BEGIN_CS(3); + OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2); + OUT_CS(bc->blend_color_red_alpha); + OUT_CS(bc->blend_color_green_blue); + END_CS; + } else { + BEGIN_CS(2); + OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color); + END_CS; + } +} + +void r300_emit_clip_state(struct r300_context* r300, + struct pipe_clip_state* clip) +{ + int i; + struct r300_screen* r300screen = r300_screen(r300->context.screen); + CS_LOCALS(r300); + + if (r300screen->caps->has_tcl) { + BEGIN_CS(5 + (6 * 4)); + OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, + (r300screen->caps->is_r500 ? + R500_PVS_UCP_START : R300_PVS_UCP_START)); + OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4); + for (i = 0; i < 6; i++) { + OUT_CS_32F(clip->ucp[i][0]); + OUT_CS_32F(clip->ucp[i][1]); + OUT_CS_32F(clip->ucp[i][2]); + OUT_CS_32F(clip->ucp[i][3]); + } + OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) | + R300_PS_UCP_MODE_CLIP_AS_TRIFAN); + END_CS; + } else { + BEGIN_CS(2); + OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE); + END_CS; + } + +} + +void r300_emit_dsa_state(struct r300_context* r300, + struct r300_dsa_state* dsa) +{ + struct r300_screen* r300screen = r300_screen(r300->context.screen); + CS_LOCALS(r300); + + BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8); + OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function); + /* XXX figure out the r300 counterpart for this */ + if (r300screen->caps->is_r500) { + /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */ + } + OUT_CS_REG_SEQ(R300_ZB_CNTL, 3); + OUT_CS(dsa->z_buffer_control); + OUT_CS(dsa->z_stencil_control); + OUT_CS(dsa->stencil_ref_mask); + OUT_CS_REG(R300_ZB_ZTOP, dsa->z_buffer_top); + if (r300screen->caps->is_r500) { + /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */ + } + END_CS; +} + +static const float * get_shader_constant( + struct r300_context * r300, + struct rc_constant * constant, + struct r300_constant_buffer * externals) +{ + static const float zero[4] = { 0.0, 0.0, 0.0, 0.0 }; + switch(constant->Type) { + case RC_CONSTANT_EXTERNAL: + return externals->constants[constant->u.External]; + + case RC_CONSTANT_IMMEDIATE: + return constant->u.Immediate; + + default: + debug_printf("r300: Implementation error: Unhandled constant type %i\n", + constant->Type); + return zero; + } +} + +/* Convert a normal single-precision float into the 7.16 format + * used by the R300 fragment shader. + */ +static uint32_t pack_float24(float f) +{ + union { + float fl; + uint32_t u; + } u; + float mantissa; + int exponent; + uint32_t float24 = 0; + + if (f == 0.0) + return 0; + + u.fl = f; + + mantissa = frexpf(f, &exponent); + + /* Handle -ve */ + if (mantissa < 0) { + float24 |= (1 << 23); + mantissa = mantissa * -1.0; + } + /* Handle exponent, bias of 63 */ + exponent += 62; + float24 |= (exponent << 16); + /* Kill 7 LSB of mantissa */ + float24 |= (u.u & 0x7FFFFF) >> 7; + + return float24; +} + +void r300_emit_fragment_program_code(struct r300_context* r300, + struct rX00_fragment_program_code* generic_code, + struct r300_constant_buffer* externals) +{ + struct r300_fragment_program_code * code = &generic_code->code.r300; + struct rc_constant_list * constants = &generic_code->constants; + int i; + CS_LOCALS(r300); + + BEGIN_CS(15 + + code->alu.length * 4 + + (code->tex.length ? (1 + code->tex.length) : 0) + + (constants->Count ? (1 + constants->Count * 4) : 0)); + + OUT_CS_REG(R300_US_CONFIG, code->config); + OUT_CS_REG(R300_US_PIXSIZE, code->pixsize); + OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset); + + OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4); + for(i = 0; i < 4; ++i) + OUT_CS(code->code_addr[i]); + + OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length); + for (i = 0; i < code->alu.length; i++) + OUT_CS(code->alu.inst[i].rgb_inst); + + OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length); + for (i = 0; i < code->alu.length; i++) + OUT_CS(code->alu.inst[i].rgb_addr); + + OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length); + for (i = 0; i < code->alu.length; i++) + OUT_CS(code->alu.inst[i].alpha_inst); + + OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length); + for (i = 0; i < code->alu.length; i++) + OUT_CS(code->alu.inst[i].alpha_addr); + + if (code->tex.length) { + OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length); + for(i = 0; i < code->tex.length; ++i) + OUT_CS(code->tex.inst[i]); + } + + if (constants->Count) { + OUT_CS_ONE_REG(R300_PFS_PARAM_0_X, constants->Count * 4); + for(i = 0; i < constants->Count; ++i) { + const float * data = get_shader_constant(r300, &constants->Constants[i], externals); + OUT_CS(pack_float24(data[0])); + OUT_CS(pack_float24(data[1])); + OUT_CS(pack_float24(data[2])); + OUT_CS(pack_float24(data[3])); + } + } + + END_CS; +} + +void r500_emit_fragment_program_code(struct r300_context* r300, + struct rX00_fragment_program_code* generic_code, + struct r300_constant_buffer* externals) +{ + struct r500_fragment_program_code * code = &generic_code->code.r500; + struct rc_constant_list * constants = &generic_code->constants; + int i; + CS_LOCALS(r300); + + BEGIN_CS(13 + + ((code->inst_end + 1) * 6) + + (constants->Count ? (3 + (constants->Count * 4)) : 0)); + OUT_CS_REG(R500_US_CONFIG, 0); + OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx); + OUT_CS_REG(R500_US_CODE_RANGE, + R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end)); + OUT_CS_REG(R500_US_CODE_OFFSET, 0); + OUT_CS_REG(R500_US_CODE_ADDR, + R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end)); + + OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR); + OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6); + for (i = 0; i <= code->inst_end; i++) { + OUT_CS(code->inst[i].inst0); + OUT_CS(code->inst[i].inst1); + OUT_CS(code->inst[i].inst2); + OUT_CS(code->inst[i].inst3); + OUT_CS(code->inst[i].inst4); + OUT_CS(code->inst[i].inst5); + } + + if (constants->Count) { + OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST); + OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4); + for (i = 0; i < constants->Count; i++) { + const float * data = get_shader_constant(r300, &constants->Constants[i], externals); + OUT_CS_32F(data[0]); + OUT_CS_32F(data[1]); + OUT_CS_32F(data[2]); + OUT_CS_32F(data[3]); + } + } + + END_CS; +} + +void r300_emit_fb_state(struct r300_context* r300, + struct pipe_framebuffer_state* fb) +{ + struct r300_texture* tex; + unsigned pixpitch; + int i; + CS_LOCALS(r300); + + BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 4); + for (i = 0; i < fb->nr_cbufs; i++) { + tex = (struct r300_texture*)fb->cbufs[i]->texture; + assert(tex && tex->buffer && "cbuf is marked, but NULL!"); + pixpitch = tex->stride / tex->tex.block.size; + + OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1); + OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); + + OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1); + OUT_CS_RELOC(tex->buffer, pixpitch | + r300_translate_colorformat(tex->tex.format), 0, + RADEON_GEM_DOMAIN_VRAM, 0); + + OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), + r300_translate_out_fmt(fb->cbufs[i]->format)); + } + + if (fb->zsbuf) { + tex = (struct r300_texture*)fb->zsbuf->texture; + assert(tex && tex->buffer && "zsbuf is marked, but NULL!"); + pixpitch = tex->stride / tex->tex.block.size; + + OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1); + OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); + + OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format)); + + OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1); + OUT_CS_RELOC(tex->buffer, pixpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0); + } + + OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, + R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | + R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); + OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, + R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | + R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); + END_CS; +} + +void r300_emit_query_begin(struct r300_context* r300, + struct r300_query* query) +{ + CS_LOCALS(r300); + + /* XXX This will almost certainly not return good results + * for overlapping queries. */ + BEGIN_CS(2); + OUT_CS_REG(R300_ZB_ZPASS_DATA, 0); + END_CS; +} + +void r300_emit_query_end(struct r300_context* r300, + struct r300_query* query) +{ + struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps; + CS_LOCALS(r300); + + if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo, + 0, RADEON_GEM_DOMAIN_GTT)) { + debug_printf("r300: There wasn't room for the OQ buffer!?" + " Oh noes!\n"); + } + + assert(caps->num_frag_pipes); + BEGIN_CS(6 * caps->num_frag_pipes + 2); + /* I'm not so sure I like this switch, but it's hard to be elegant + * when there's so many special cases... + * + * So here's the basic idea. For each pipe, enable writes to it only, + * then put out the relocation for ZPASS_ADDR, taking into account a + * 4-byte offset for each pipe. RV380 and older are special; they have + * only two pipes, and the second pipe's enable is on bit 3, not bit 1, + * so there's a chipset cap for that. */ + switch (caps->num_frag_pipes) { + case 4: + /* pipe 3 only */ + OUT_CS_REG(R300_SU_REG_DEST, 1 << 3); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3), + 0, RADEON_GEM_DOMAIN_GTT, 0); + case 3: + /* pipe 2 only */ + OUT_CS_REG(R300_SU_REG_DEST, 1 << 2); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2), + 0, RADEON_GEM_DOMAIN_GTT, 0); + case 2: + /* pipe 1 only */ + /* As mentioned above, accomodate RV380 and older. */ + OUT_CS_REG(R300_SU_REG_DEST, + 1 << (caps->high_second_pipe ? 3 : 1)); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1), + 0, RADEON_GEM_DOMAIN_GTT, 0); + case 1: + /* pipe 0 only */ + OUT_CS_REG(R300_SU_REG_DEST, 1 << 0); + OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); + OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0), + 0, RADEON_GEM_DOMAIN_GTT, 0); + default: + debug_printf("r300: Implementation error: Chipset reports %d" + " pixel pipes!\n", caps->num_frag_pipes); + assert(0); + } + + /* And, finally, reset it to normal... */ + OUT_CS_REG(R300_SU_REG_DEST, 0xF); + END_CS; + +} + +void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs) +{ + CS_LOCALS(r300); + + BEGIN_CS(20); + OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status); + OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size); + OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2); + OUT_CS(rs->point_minmax); + OUT_CS(rs->line_control); + OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6); + OUT_CS(rs->depth_scale_front); + OUT_CS(rs->depth_offset_front); + OUT_CS(rs->depth_scale_back); + OUT_CS(rs->depth_offset_back); + OUT_CS(rs->polygon_offset_enable); + OUT_CS(rs->cull_mode); + OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config); + OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value); + OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control); + END_CS; +} + +void r300_emit_rs_block_state(struct r300_context* r300, + struct r300_rs_block* rs) +{ + int i; + struct r300_screen* r300screen = r300_screen(r300->context.screen); + CS_LOCALS(r300); + + BEGIN_CS(21); + if (r300screen->caps->is_r500) { + OUT_CS_REG_SEQ(R500_RS_IP_0, 8); + } else { + OUT_CS_REG_SEQ(R300_RS_IP_0, 8); + } + for (i = 0; i < 8; i++) { + OUT_CS(rs->ip[i]); + /* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */ + } + + OUT_CS_REG_SEQ(R300_RS_COUNT, 2); + OUT_CS(rs->count); + OUT_CS(rs->inst_count); + + if (r300screen->caps->is_r500) { + OUT_CS_REG_SEQ(R500_RS_INST_0, 8); + } else { + OUT_CS_REG_SEQ(R300_RS_INST_0, 8); + } + for (i = 0; i < 8; i++) { + OUT_CS(rs->inst[i]); + /* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */ + } + + /* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count, + * rs->inst_count); */ + + END_CS; +} + +void r300_emit_scissor_state(struct r300_context* r300, + struct r300_scissor_state* scissor) +{ + CS_LOCALS(r300); + + BEGIN_CS(3); + OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); + OUT_CS(scissor->scissor_top_left); + OUT_CS(scissor->scissor_bottom_right); + END_CS; +} + +void r300_emit_texture(struct r300_context* r300, + struct r300_sampler_state* sampler, + struct r300_texture* tex, + unsigned offset) +{ + CS_LOCALS(r300); + + BEGIN_CS(16); + OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0); + OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1); + OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color); + + OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0); + OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1); + OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2); + OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1); + OUT_CS_RELOC(tex->buffer, 0, + RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0); + END_CS; +} + +void r300_emit_vertex_buffer(struct r300_context* r300) +{ + CS_LOCALS(r300); + + DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, " + "vertex size %d\n", r300->vbo, + r300->vertex_info.vinfo.size); + /* Set the pointer to our vertex buffer. The emitted values are this: + * PACKET3 [3D_LOAD_VBPNTR] + * COUNT [1] + * FORMAT [size | stride << 8] + * OFFSET [offset into BO] + * VBPNTR [relocated BO] + */ + BEGIN_CS(7); + OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3); + OUT_CS(1); + OUT_CS(r300->vertex_info.vinfo.size | + (r300->vertex_info.vinfo.size << 8)); + OUT_CS(r300->vbo_offset); + OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0); + END_CS; +} + +void r300_emit_vertex_format_state(struct r300_context* r300) +{ + int i; + CS_LOCALS(r300); + + BEGIN_CS(26); + OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info.vinfo.size); + + OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2); + OUT_CS(r300->vertex_info.vinfo.hwfmt[0]); + OUT_CS(r300->vertex_info.vinfo.hwfmt[1]); + OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2); + OUT_CS(r300->vertex_info.vinfo.hwfmt[2]); + OUT_CS(r300->vertex_info.vinfo.hwfmt[3]); + /* for (i = 0; i < 4; i++) { + * debug_printf("hwfmt%d: 0x%08x\n", i, + * r300->vertex_info.vinfo.hwfmt[i]); + * } */ + + OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8); + for (i = 0; i < 8; i++) { + OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]); + /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i, + * r300->vertex_info.vap_prog_stream_cntl[i]); */ + } + OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8); + for (i = 0; i < 8; i++) { + OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]); + /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i, + * r300->vertex_info.vap_prog_stream_cntl_ext[i]); */ + } + END_CS; +} + +void r300_emit_vertex_program_code(struct r300_context* r300, + struct r300_vertex_program_code* code, + struct r300_constant_buffer* constants) +{ + int i; + struct r300_screen* r300screen = r300_screen(r300->context.screen); + unsigned instruction_count = code->length / 4; + CS_LOCALS(r300); + + if (!r300screen->caps->has_tcl) { + debug_printf("r300: Implementation error: emit_vertex_shader called," + " but has_tcl is FALSE!\n"); + return; + } + + if (code->constants.Count) { + BEGIN_CS(14 + code->length + (code->constants.Count * 4)); + } else { + BEGIN_CS(11 + code->length); + } + + /* R300_VAP_PVS_CODE_CNTL_0 + * R300_VAP_PVS_CONST_CNTL + * R300_VAP_PVS_CODE_CNTL_1 + * See the r5xx docs for instructions on how to use these. + * XXX these could be optimized to select better values... */ + OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3); + OUT_CS(R300_PVS_FIRST_INST(0) | + R300_PVS_XYZW_VALID_INST(instruction_count - 1) | + R300_PVS_LAST_INST(instruction_count - 1)); + OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1)); + OUT_CS(instruction_count - 1); + + OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0); + OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length); + for (i = 0; i < code->length; i++) + OUT_CS(code->body.d[i]); + + if (code->constants.Count) { + OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, + (r300screen->caps->is_r500 ? + R500_PVS_CONST_START : R300_PVS_CONST_START)); + OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->constants.Count * 4); + for (i = 0; i < code->constants.Count; i++) { + const float * data = get_shader_constant(r300, &code->constants.Constants[i], constants); + OUT_CS_32F(data[0]); + OUT_CS_32F(data[1]); + OUT_CS_32F(data[2]); + OUT_CS_32F(data[3]); + } + } + + OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) | + R300_PVS_NUM_CNTLRS(5) | + R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) | + R300_PVS_VF_MAX_VTX_NUM(12)); + OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0); + END_CS; +} + +void r300_emit_vertex_shader(struct r300_context* r300, + struct r300_vertex_shader* vs) +{ + r300_emit_vertex_program_code(r300, &vs->code, &r300->shader_constants[PIPE_SHADER_VERTEX]); +} + +void r300_emit_viewport_state(struct r300_context* r300, + struct r300_viewport_state* viewport) +{ + CS_LOCALS(r300); + + BEGIN_CS(9); + OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6); + OUT_CS_32F(viewport->xscale); + OUT_CS_32F(viewport->xoffset); + OUT_CS_32F(viewport->yscale); + OUT_CS_32F(viewport->yoffset); + OUT_CS_32F(viewport->zscale); + OUT_CS_32F(viewport->zoffset); + + if (r300->rs_state->enable_vte) { + OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control); + } else { + OUT_CS_REG(R300_VAP_VTE_CNTL, 0); + } + END_CS; +} + +void r300_flush_textures(struct r300_context* r300) +{ + CS_LOCALS(r300); + + BEGIN_CS(4); + OUT_CS_REG(R300_TX_INVALTAGS, 0); + OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1); + END_CS; +} + +/* Emit all dirty state. */ +void r300_emit_dirty_state(struct r300_context* r300) +{ + struct r300_screen* r300screen = r300_screen(r300->context.screen); + struct r300_texture* tex; + int i, dirty_tex = 0; + boolean invalid = FALSE; + + if (!(r300->dirty_state)) { + return; + } + + r300_update_derived_state(r300); + + /* XXX check size */ +validate: + /* Color buffers... */ + for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) { + tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture; + assert(tex && tex->buffer && "cbuf is marked, but NULL!"); + if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, + 0, RADEON_GEM_DOMAIN_VRAM)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } + /* ...depth buffer... */ + if (r300->framebuffer_state.zsbuf) { + tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture; + assert(tex && tex->buffer && "zsbuf is marked, but NULL!"); + if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, + 0, RADEON_GEM_DOMAIN_VRAM)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } + /* ...textures... */ + for (i = 0; i < r300->texture_count; i++) { + tex = r300->textures[i]; + assert(tex && tex->buffer && "texture is marked, but NULL!"); + if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, + RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } + /* ...occlusion query buffer... */ + if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo, + 0, RADEON_GEM_DOMAIN_GTT)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + /* ...and vertex buffer. */ + if (r300->vbo) { + if (!r300->winsys->add_buffer(r300->winsys, r300->vbo, + RADEON_GEM_DOMAIN_GTT, 0)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } else { + debug_printf("No VBO while emitting dirty state!\n"); + } + if (!r300->winsys->validate(r300->winsys)) { + r300->context.flush(&r300->context, 0, NULL); + if (invalid) { + /* Well, hell. */ + debug_printf("r300: Stuck in validation loop, gonna quit now."); + exit(1); + } + invalid = TRUE; + goto validate; + } + + if (r300->dirty_state & R300_NEW_BLEND) { + r300_emit_blend_state(r300, r300->blend_state); + r300->dirty_state &= ~R300_NEW_BLEND; + } + + if (r300->dirty_state & R300_NEW_BLEND_COLOR) { + r300_emit_blend_color_state(r300, r300->blend_color_state); + r300->dirty_state &= ~R300_NEW_BLEND_COLOR; + } + + if (r300->dirty_state & R300_NEW_CLIP) { + r300_emit_clip_state(r300, &r300->clip_state); + r300->dirty_state &= ~R300_NEW_CLIP; + } + + if (r300->dirty_state & R300_NEW_DSA) { + r300_emit_dsa_state(r300, r300->dsa_state); + r300->dirty_state &= ~R300_NEW_DSA; + } + + if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) { + if (r300screen->caps->is_r500) { + r500_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]); + } else { + r300_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]); + } + r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER; + } + + if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) { + r300_emit_fb_state(r300, &r300->framebuffer_state); + r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS; + } + + if (r300->dirty_state & R300_NEW_RASTERIZER) { + r300_emit_rs_state(r300, r300->rs_state); + r300->dirty_state &= ~R300_NEW_RASTERIZER; + } + + if (r300->dirty_state & R300_NEW_RS_BLOCK) { + r300_emit_rs_block_state(r300, r300->rs_block); + r300->dirty_state &= ~R300_NEW_RS_BLOCK; + } + + if (r300->dirty_state & R300_NEW_SCISSOR) { + r300_emit_scissor_state(r300, r300->scissor_state); + r300->dirty_state &= ~R300_NEW_SCISSOR; + } + + /* Samplers and textures are tracked separately but emitted together. */ + if (r300->dirty_state & + (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) { + for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) { + if (r300->dirty_state & + ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) { + r300_emit_texture(r300, + r300->sampler_states[i], + r300->textures[i], + i); + r300->dirty_state &= + ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i)); + dirty_tex++; + } + } + r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES); + } + + if (r300->dirty_state & R300_NEW_VIEWPORT) { + r300_emit_viewport_state(r300, r300->viewport_state); + r300->dirty_state &= ~R300_NEW_VIEWPORT; + } + + if (dirty_tex) { + r300_flush_textures(r300); + } + + if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) { + r300_emit_vertex_format_state(r300); + r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT; + } + + if (r300->dirty_state & R300_NEW_VERTEX_SHADER) { + r300_emit_vertex_shader(r300, r300->vs); + r300->dirty_state &= ~R300_NEW_VERTEX_SHADER; + } + + /* XXX + assert(r300->dirty_state == 0); + */ + + /* Finally, emit the VBO. */ + r300_emit_vertex_buffer(r300); + + r300->dirty_hw++; +} |