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authorChia-I Wu <olvaffe@gmail.com>2009-09-15 14:16:22 +0800
committerChia-I Wu <olvaffe@gmail.com>2009-09-15 14:16:22 +0800
commite2ba90a9cc762cf00a168f0a59d31e7dc52fc42e (patch)
treefe3206d7602ad935296884742980f3c4d30bd867 /src/gallium/drivers/r300/r300_emit.c
parent11a4292d4eb515813b82b8d688a318adef66b3e6 (diff)
parentb4b8800315637d9218a81c76f09df7d601710d29 (diff)
Merge commit 'eee/mesa-es' into android
Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r--src/gallium/drivers/r300/r300_emit.c813
1 files changed, 813 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
new file mode 100644
index 0000000000..1bc35c2486
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -0,0 +1,813 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+/* r300_emit: Functions for emitting state. */
+
+#include "r300_emit.h"
+
+#include "r300_fs.h"
+#include "r300_state_derived.h"
+#include "r300_vs.h"
+
+void r300_emit_blend_state(struct r300_context* r300,
+ struct r300_blend_state* blend)
+{
+ CS_LOCALS(r300);
+ BEGIN_CS(7);
+ OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2);
+ OUT_CS(blend->blend_control);
+ OUT_CS(blend->alpha_blend_control);
+ OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
+ OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
+ END_CS;
+}
+
+void r300_emit_blend_color_state(struct r300_context* r300,
+ struct r300_blend_color_state* bc)
+{
+ struct r300_screen* r300screen = r300_screen(r300->context.screen);
+ CS_LOCALS(r300);
+
+ if (r300screen->caps->is_r500) {
+ BEGIN_CS(3);
+ OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
+ OUT_CS(bc->blend_color_red_alpha);
+ OUT_CS(bc->blend_color_green_blue);
+ END_CS;
+ } else {
+ BEGIN_CS(2);
+ OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
+ END_CS;
+ }
+}
+
+void r300_emit_clip_state(struct r300_context* r300,
+ struct pipe_clip_state* clip)
+{
+ int i;
+ struct r300_screen* r300screen = r300_screen(r300->context.screen);
+ CS_LOCALS(r300);
+
+ if (r300screen->caps->has_tcl) {
+ BEGIN_CS(5 + (6 * 4));
+ OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
+ (r300screen->caps->is_r500 ?
+ R500_PVS_UCP_START : R300_PVS_UCP_START));
+ OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
+ for (i = 0; i < 6; i++) {
+ OUT_CS_32F(clip->ucp[i][0]);
+ OUT_CS_32F(clip->ucp[i][1]);
+ OUT_CS_32F(clip->ucp[i][2]);
+ OUT_CS_32F(clip->ucp[i][3]);
+ }
+ OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) |
+ R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
+ END_CS;
+ } else {
+ BEGIN_CS(2);
+ OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
+ END_CS;
+ }
+
+}
+
+void r300_emit_dsa_state(struct r300_context* r300,
+ struct r300_dsa_state* dsa)
+{
+ struct r300_screen* r300screen = r300_screen(r300->context.screen);
+ CS_LOCALS(r300);
+
+ BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8);
+ OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
+ /* XXX figure out the r300 counterpart for this */
+ if (r300screen->caps->is_r500) {
+ /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
+ }
+ OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
+ OUT_CS(dsa->z_buffer_control);
+ OUT_CS(dsa->z_stencil_control);
+ OUT_CS(dsa->stencil_ref_mask);
+ OUT_CS_REG(R300_ZB_ZTOP, dsa->z_buffer_top);
+ if (r300screen->caps->is_r500) {
+ /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
+ }
+ END_CS;
+}
+
+static const float * get_shader_constant(
+ struct r300_context * r300,
+ struct rc_constant * constant,
+ struct r300_constant_buffer * externals)
+{
+ static const float zero[4] = { 0.0, 0.0, 0.0, 0.0 };
+ switch(constant->Type) {
+ case RC_CONSTANT_EXTERNAL:
+ return externals->constants[constant->u.External];
+
+ case RC_CONSTANT_IMMEDIATE:
+ return constant->u.Immediate;
+
+ default:
+ debug_printf("r300: Implementation error: Unhandled constant type %i\n",
+ constant->Type);
+ return zero;
+ }
+}
+
+/* Convert a normal single-precision float into the 7.16 format
+ * used by the R300 fragment shader.
+ */
+static uint32_t pack_float24(float f)
+{
+ union {
+ float fl;
+ uint32_t u;
+ } u;
+ float mantissa;
+ int exponent;
+ uint32_t float24 = 0;
+
+ if (f == 0.0)
+ return 0;
+
+ u.fl = f;
+
+ mantissa = frexpf(f, &exponent);
+
+ /* Handle -ve */
+ if (mantissa < 0) {
+ float24 |= (1 << 23);
+ mantissa = mantissa * -1.0;
+ }
+ /* Handle exponent, bias of 63 */
+ exponent += 62;
+ float24 |= (exponent << 16);
+ /* Kill 7 LSB of mantissa */
+ float24 |= (u.u & 0x7FFFFF) >> 7;
+
+ return float24;
+}
+
+void r300_emit_fragment_program_code(struct r300_context* r300,
+ struct rX00_fragment_program_code* generic_code,
+ struct r300_constant_buffer* externals)
+{
+ struct r300_fragment_program_code * code = &generic_code->code.r300;
+ struct rc_constant_list * constants = &generic_code->constants;
+ int i;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(15 +
+ code->alu.length * 4 +
+ (code->tex.length ? (1 + code->tex.length) : 0) +
+ (constants->Count ? (1 + constants->Count * 4) : 0));
+
+ OUT_CS_REG(R300_US_CONFIG, code->config);
+ OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
+ OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
+
+ OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4);
+ for(i = 0; i < 4; ++i)
+ OUT_CS(code->code_addr[i]);
+
+ OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++)
+ OUT_CS(code->alu.inst[i].rgb_inst);
+
+ OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++)
+ OUT_CS(code->alu.inst[i].rgb_addr);
+
+ OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++)
+ OUT_CS(code->alu.inst[i].alpha_inst);
+
+ OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++)
+ OUT_CS(code->alu.inst[i].alpha_addr);
+
+ if (code->tex.length) {
+ OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
+ for(i = 0; i < code->tex.length; ++i)
+ OUT_CS(code->tex.inst[i]);
+ }
+
+ if (constants->Count) {
+ OUT_CS_ONE_REG(R300_PFS_PARAM_0_X, constants->Count * 4);
+ for(i = 0; i < constants->Count; ++i) {
+ const float * data = get_shader_constant(r300, &constants->Constants[i], externals);
+ OUT_CS(pack_float24(data[0]));
+ OUT_CS(pack_float24(data[1]));
+ OUT_CS(pack_float24(data[2]));
+ OUT_CS(pack_float24(data[3]));
+ }
+ }
+
+ END_CS;
+}
+
+void r500_emit_fragment_program_code(struct r300_context* r300,
+ struct rX00_fragment_program_code* generic_code,
+ struct r300_constant_buffer* externals)
+{
+ struct r500_fragment_program_code * code = &generic_code->code.r500;
+ struct rc_constant_list * constants = &generic_code->constants;
+ int i;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(13 +
+ ((code->inst_end + 1) * 6) +
+ (constants->Count ? (3 + (constants->Count * 4)) : 0));
+ OUT_CS_REG(R500_US_CONFIG, 0);
+ OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
+ OUT_CS_REG(R500_US_CODE_RANGE,
+ R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
+ OUT_CS_REG(R500_US_CODE_OFFSET, 0);
+ OUT_CS_REG(R500_US_CODE_ADDR,
+ R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
+
+ OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
+ OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
+ for (i = 0; i <= code->inst_end; i++) {
+ OUT_CS(code->inst[i].inst0);
+ OUT_CS(code->inst[i].inst1);
+ OUT_CS(code->inst[i].inst2);
+ OUT_CS(code->inst[i].inst3);
+ OUT_CS(code->inst[i].inst4);
+ OUT_CS(code->inst[i].inst5);
+ }
+
+ if (constants->Count) {
+ OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
+ OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4);
+ for (i = 0; i < constants->Count; i++) {
+ const float * data = get_shader_constant(r300, &constants->Constants[i], externals);
+ OUT_CS_32F(data[0]);
+ OUT_CS_32F(data[1]);
+ OUT_CS_32F(data[2]);
+ OUT_CS_32F(data[3]);
+ }
+ }
+
+ END_CS;
+}
+
+void r300_emit_fb_state(struct r300_context* r300,
+ struct pipe_framebuffer_state* fb)
+{
+ struct r300_texture* tex;
+ unsigned pixpitch;
+ int i;
+ CS_LOCALS(r300);
+
+ BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 4);
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ tex = (struct r300_texture*)fb->cbufs[i]->texture;
+ assert(tex && tex->buffer && "cbuf is marked, but NULL!");
+ pixpitch = tex->stride / tex->tex.block.size;
+
+ OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
+ OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+
+ OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1);
+ OUT_CS_RELOC(tex->buffer, pixpitch |
+ r300_translate_colorformat(tex->tex.format), 0,
+ RADEON_GEM_DOMAIN_VRAM, 0);
+
+ OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
+ r300_translate_out_fmt(fb->cbufs[i]->format));
+ }
+
+ if (fb->zsbuf) {
+ tex = (struct r300_texture*)fb->zsbuf->texture;
+ assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
+ pixpitch = tex->stride / tex->tex.block.size;
+
+ OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
+ OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+
+ OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format));
+
+ OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
+ OUT_CS_RELOC(tex->buffer, pixpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ }
+
+ OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
+ R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
+ R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
+ OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
+ END_CS;
+}
+
+void r300_emit_query_begin(struct r300_context* r300,
+ struct r300_query* query)
+{
+ CS_LOCALS(r300);
+
+ /* XXX This will almost certainly not return good results
+ * for overlapping queries. */
+ BEGIN_CS(2);
+ OUT_CS_REG(R300_ZB_ZPASS_DATA, 0);
+ END_CS;
+}
+
+void r300_emit_query_end(struct r300_context* r300,
+ struct r300_query* query)
+{
+ struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
+ CS_LOCALS(r300);
+
+ if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
+ 0, RADEON_GEM_DOMAIN_GTT)) {
+ debug_printf("r300: There wasn't room for the OQ buffer!?"
+ " Oh noes!\n");
+ }
+
+ assert(caps->num_frag_pipes);
+ BEGIN_CS(6 * caps->num_frag_pipes + 2);
+ /* I'm not so sure I like this switch, but it's hard to be elegant
+ * when there's so many special cases...
+ *
+ * So here's the basic idea. For each pipe, enable writes to it only,
+ * then put out the relocation for ZPASS_ADDR, taking into account a
+ * 4-byte offset for each pipe. RV380 and older are special; they have
+ * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
+ * so there's a chipset cap for that. */
+ switch (caps->num_frag_pipes) {
+ case 4:
+ /* pipe 3 only */
+ OUT_CS_REG(R300_SU_REG_DEST, 1 << 3);
+ OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
+ OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3),
+ 0, RADEON_GEM_DOMAIN_GTT, 0);
+ case 3:
+ /* pipe 2 only */
+ OUT_CS_REG(R300_SU_REG_DEST, 1 << 2);
+ OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
+ OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2),
+ 0, RADEON_GEM_DOMAIN_GTT, 0);
+ case 2:
+ /* pipe 1 only */
+ /* As mentioned above, accomodate RV380 and older. */
+ OUT_CS_REG(R300_SU_REG_DEST,
+ 1 << (caps->high_second_pipe ? 3 : 1));
+ OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
+ OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1),
+ 0, RADEON_GEM_DOMAIN_GTT, 0);
+ case 1:
+ /* pipe 0 only */
+ OUT_CS_REG(R300_SU_REG_DEST, 1 << 0);
+ OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
+ OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0),
+ 0, RADEON_GEM_DOMAIN_GTT, 0);
+ default:
+ debug_printf("r300: Implementation error: Chipset reports %d"
+ " pixel pipes!\n", caps->num_frag_pipes);
+ assert(0);
+ }
+
+ /* And, finally, reset it to normal... */
+ OUT_CS_REG(R300_SU_REG_DEST, 0xF);
+ END_CS;
+
+}
+
+void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
+{
+ CS_LOCALS(r300);
+
+ BEGIN_CS(20);
+ OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
+ OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
+ OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2);
+ OUT_CS(rs->point_minmax);
+ OUT_CS(rs->line_control);
+ OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
+ OUT_CS(rs->depth_scale_front);
+ OUT_CS(rs->depth_offset_front);
+ OUT_CS(rs->depth_scale_back);
+ OUT_CS(rs->depth_offset_back);
+ OUT_CS(rs->polygon_offset_enable);
+ OUT_CS(rs->cull_mode);
+ OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
+ OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
+ OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control);
+ END_CS;
+}
+
+void r300_emit_rs_block_state(struct r300_context* r300,
+ struct r300_rs_block* rs)
+{
+ int i;
+ struct r300_screen* r300screen = r300_screen(r300->context.screen);
+ CS_LOCALS(r300);
+
+ BEGIN_CS(21);
+ if (r300screen->caps->is_r500) {
+ OUT_CS_REG_SEQ(R500_RS_IP_0, 8);
+ } else {
+ OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
+ }
+ for (i = 0; i < 8; i++) {
+ OUT_CS(rs->ip[i]);
+ /* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */
+ }
+
+ OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
+ OUT_CS(rs->count);
+ OUT_CS(rs->inst_count);
+
+ if (r300screen->caps->is_r500) {
+ OUT_CS_REG_SEQ(R500_RS_INST_0, 8);
+ } else {
+ OUT_CS_REG_SEQ(R300_RS_INST_0, 8);
+ }
+ for (i = 0; i < 8; i++) {
+ OUT_CS(rs->inst[i]);
+ /* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */
+ }
+
+ /* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
+ * rs->inst_count); */
+
+ END_CS;
+}
+
+void r300_emit_scissor_state(struct r300_context* r300,
+ struct r300_scissor_state* scissor)
+{
+ CS_LOCALS(r300);
+
+ BEGIN_CS(3);
+ OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
+ OUT_CS(scissor->scissor_top_left);
+ OUT_CS(scissor->scissor_bottom_right);
+ END_CS;
+}
+
+void r300_emit_texture(struct r300_context* r300,
+ struct r300_sampler_state* sampler,
+ struct r300_texture* tex,
+ unsigned offset)
+{
+ CS_LOCALS(r300);
+
+ BEGIN_CS(16);
+ OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0);
+ OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1);
+ OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color);
+
+ OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0);
+ OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1);
+ OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2);
+ OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1);
+ OUT_CS_RELOC(tex->buffer, 0,
+ RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
+ END_CS;
+}
+
+void r300_emit_vertex_buffer(struct r300_context* r300)
+{
+ CS_LOCALS(r300);
+
+ DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, "
+ "vertex size %d\n", r300->vbo,
+ r300->vertex_info.vinfo.size);
+ /* Set the pointer to our vertex buffer. The emitted values are this:
+ * PACKET3 [3D_LOAD_VBPNTR]
+ * COUNT [1]
+ * FORMAT [size | stride << 8]
+ * OFFSET [offset into BO]
+ * VBPNTR [relocated BO]
+ */
+ BEGIN_CS(7);
+ OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
+ OUT_CS(1);
+ OUT_CS(r300->vertex_info.vinfo.size |
+ (r300->vertex_info.vinfo.size << 8));
+ OUT_CS(r300->vbo_offset);
+ OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
+ END_CS;
+}
+
+void r300_emit_vertex_format_state(struct r300_context* r300)
+{
+ int i;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(26);
+ OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info.vinfo.size);
+
+ OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
+ OUT_CS(r300->vertex_info.vinfo.hwfmt[0]);
+ OUT_CS(r300->vertex_info.vinfo.hwfmt[1]);
+ OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
+ OUT_CS(r300->vertex_info.vinfo.hwfmt[2]);
+ OUT_CS(r300->vertex_info.vinfo.hwfmt[3]);
+ /* for (i = 0; i < 4; i++) {
+ * debug_printf("hwfmt%d: 0x%08x\n", i,
+ * r300->vertex_info.vinfo.hwfmt[i]);
+ * } */
+
+ OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8);
+ for (i = 0; i < 8; i++) {
+ OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]);
+ /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
+ * r300->vertex_info.vap_prog_stream_cntl[i]); */
+ }
+ OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8);
+ for (i = 0; i < 8; i++) {
+ OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]);
+ /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
+ * r300->vertex_info.vap_prog_stream_cntl_ext[i]); */
+ }
+ END_CS;
+}
+
+void r300_emit_vertex_program_code(struct r300_context* r300,
+ struct r300_vertex_program_code* code,
+ struct r300_constant_buffer* constants)
+{
+ int i;
+ struct r300_screen* r300screen = r300_screen(r300->context.screen);
+ unsigned instruction_count = code->length / 4;
+ CS_LOCALS(r300);
+
+ if (!r300screen->caps->has_tcl) {
+ debug_printf("r300: Implementation error: emit_vertex_shader called,"
+ " but has_tcl is FALSE!\n");
+ return;
+ }
+
+ if (code->constants.Count) {
+ BEGIN_CS(14 + code->length + (code->constants.Count * 4));
+ } else {
+ BEGIN_CS(11 + code->length);
+ }
+
+ /* R300_VAP_PVS_CODE_CNTL_0
+ * R300_VAP_PVS_CONST_CNTL
+ * R300_VAP_PVS_CODE_CNTL_1
+ * See the r5xx docs for instructions on how to use these.
+ * XXX these could be optimized to select better values... */
+ OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3);
+ OUT_CS(R300_PVS_FIRST_INST(0) |
+ R300_PVS_XYZW_VALID_INST(instruction_count - 1) |
+ R300_PVS_LAST_INST(instruction_count - 1));
+ OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1));
+ OUT_CS(instruction_count - 1);
+
+ OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0);
+ OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length);
+ for (i = 0; i < code->length; i++)
+ OUT_CS(code->body.d[i]);
+
+ if (code->constants.Count) {
+ OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
+ (r300screen->caps->is_r500 ?
+ R500_PVS_CONST_START : R300_PVS_CONST_START));
+ OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->constants.Count * 4);
+ for (i = 0; i < code->constants.Count; i++) {
+ const float * data = get_shader_constant(r300, &code->constants.Constants[i], constants);
+ OUT_CS_32F(data[0]);
+ OUT_CS_32F(data[1]);
+ OUT_CS_32F(data[2]);
+ OUT_CS_32F(data[3]);
+ }
+ }
+
+ OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) |
+ R300_PVS_NUM_CNTLRS(5) |
+ R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) |
+ R300_PVS_VF_MAX_VTX_NUM(12));
+ OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
+ END_CS;
+}
+
+void r300_emit_vertex_shader(struct r300_context* r300,
+ struct r300_vertex_shader* vs)
+{
+ r300_emit_vertex_program_code(r300, &vs->code, &r300->shader_constants[PIPE_SHADER_VERTEX]);
+}
+
+void r300_emit_viewport_state(struct r300_context* r300,
+ struct r300_viewport_state* viewport)
+{
+ CS_LOCALS(r300);
+
+ BEGIN_CS(9);
+ OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
+ OUT_CS_32F(viewport->xscale);
+ OUT_CS_32F(viewport->xoffset);
+ OUT_CS_32F(viewport->yscale);
+ OUT_CS_32F(viewport->yoffset);
+ OUT_CS_32F(viewport->zscale);
+ OUT_CS_32F(viewport->zoffset);
+
+ if (r300->rs_state->enable_vte) {
+ OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
+ } else {
+ OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
+ }
+ END_CS;
+}
+
+void r300_flush_textures(struct r300_context* r300)
+{
+ CS_LOCALS(r300);
+
+ BEGIN_CS(4);
+ OUT_CS_REG(R300_TX_INVALTAGS, 0);
+ OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1);
+ END_CS;
+}
+
+/* Emit all dirty state. */
+void r300_emit_dirty_state(struct r300_context* r300)
+{
+ struct r300_screen* r300screen = r300_screen(r300->context.screen);
+ struct r300_texture* tex;
+ int i, dirty_tex = 0;
+ boolean invalid = FALSE;
+
+ if (!(r300->dirty_state)) {
+ return;
+ }
+
+ r300_update_derived_state(r300);
+
+ /* XXX check size */
+validate:
+ /* Color buffers... */
+ for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) {
+ tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture;
+ assert(tex && tex->buffer && "cbuf is marked, but NULL!");
+ if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
+ 0, RADEON_GEM_DOMAIN_VRAM)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ }
+ /* ...depth buffer... */
+ if (r300->framebuffer_state.zsbuf) {
+ tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture;
+ assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
+ if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
+ 0, RADEON_GEM_DOMAIN_VRAM)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ }
+ /* ...textures... */
+ for (i = 0; i < r300->texture_count; i++) {
+ tex = r300->textures[i];
+ assert(tex && tex->buffer && "texture is marked, but NULL!");
+ if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
+ RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ }
+ /* ...occlusion query buffer... */
+ if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
+ 0, RADEON_GEM_DOMAIN_GTT)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ /* ...and vertex buffer. */
+ if (r300->vbo) {
+ if (!r300->winsys->add_buffer(r300->winsys, r300->vbo,
+ RADEON_GEM_DOMAIN_GTT, 0)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ goto validate;
+ }
+ } else {
+ debug_printf("No VBO while emitting dirty state!\n");
+ }
+ if (!r300->winsys->validate(r300->winsys)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ if (invalid) {
+ /* Well, hell. */
+ debug_printf("r300: Stuck in validation loop, gonna quit now.");
+ exit(1);
+ }
+ invalid = TRUE;
+ goto validate;
+ }
+
+ if (r300->dirty_state & R300_NEW_BLEND) {
+ r300_emit_blend_state(r300, r300->blend_state);
+ r300->dirty_state &= ~R300_NEW_BLEND;
+ }
+
+ if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
+ r300_emit_blend_color_state(r300, r300->blend_color_state);
+ r300->dirty_state &= ~R300_NEW_BLEND_COLOR;
+ }
+
+ if (r300->dirty_state & R300_NEW_CLIP) {
+ r300_emit_clip_state(r300, &r300->clip_state);
+ r300->dirty_state &= ~R300_NEW_CLIP;
+ }
+
+ if (r300->dirty_state & R300_NEW_DSA) {
+ r300_emit_dsa_state(r300, r300->dsa_state);
+ r300->dirty_state &= ~R300_NEW_DSA;
+ }
+
+ if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
+ if (r300screen->caps->is_r500) {
+ r500_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
+ } else {
+ r300_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
+ }
+ r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
+ }
+
+ if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) {
+ r300_emit_fb_state(r300, &r300->framebuffer_state);
+ r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS;
+ }
+
+ if (r300->dirty_state & R300_NEW_RASTERIZER) {
+ r300_emit_rs_state(r300, r300->rs_state);
+ r300->dirty_state &= ~R300_NEW_RASTERIZER;
+ }
+
+ if (r300->dirty_state & R300_NEW_RS_BLOCK) {
+ r300_emit_rs_block_state(r300, r300->rs_block);
+ r300->dirty_state &= ~R300_NEW_RS_BLOCK;
+ }
+
+ if (r300->dirty_state & R300_NEW_SCISSOR) {
+ r300_emit_scissor_state(r300, r300->scissor_state);
+ r300->dirty_state &= ~R300_NEW_SCISSOR;
+ }
+
+ /* Samplers and textures are tracked separately but emitted together. */
+ if (r300->dirty_state &
+ (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) {
+ for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) {
+ if (r300->dirty_state &
+ ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) {
+ r300_emit_texture(r300,
+ r300->sampler_states[i],
+ r300->textures[i],
+ i);
+ r300->dirty_state &=
+ ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i));
+ dirty_tex++;
+ }
+ }
+ r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES);
+ }
+
+ if (r300->dirty_state & R300_NEW_VIEWPORT) {
+ r300_emit_viewport_state(r300, r300->viewport_state);
+ r300->dirty_state &= ~R300_NEW_VIEWPORT;
+ }
+
+ if (dirty_tex) {
+ r300_flush_textures(r300);
+ }
+
+ if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
+ r300_emit_vertex_format_state(r300);
+ r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
+ }
+
+ if (r300->dirty_state & R300_NEW_VERTEX_SHADER) {
+ r300_emit_vertex_shader(r300, r300->vs);
+ r300->dirty_state &= ~R300_NEW_VERTEX_SHADER;
+ }
+
+ /* XXX
+ assert(r300->dirty_state == 0);
+ */
+
+ /* Finally, emit the VBO. */
+ r300_emit_vertex_buffer(r300);
+
+ r300->dirty_hw++;
+}