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authorCorbin Simpson <MostAwesomeDude@gmail.com>2009-11-15 05:25:15 +0100
committerCorbin Simpson <MostAwesomeDude@gmail.com>2009-11-20 17:48:10 -0800
commit1c181a7eff96816b5d72ea5daab5818eef0ebc60 (patch)
tree760e188f80947c0bd4b1864b5c33ad645370f594 /src/gallium/drivers/r300/r300_state.c
parent015e7e7724a64d3d9e02e57f6a8eb88a6441f596 (diff)
r300g: Begin separating HW TCL and SW TCL state and setup.
This patch removes draw_context entirely from the HW TCL path and cleans up a few other things along the way. Hopefully, nothing got broken. Thanks to Marek Olšák for testing, review, and pointing out my bugs. :3
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r--src/gallium/drivers/r300/r300_state.c8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 00f10ffd73..5422a2cc9c 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -714,9 +714,6 @@ static void* r300_create_vs_state(struct pipe_context* pipe,
tgsi_scan_shader(shader->tokens, &vs->info);
- /* Appease Draw. */
- vs->draw = draw_create_vertex_shader(r300->draw, shader);
-
return (void*)vs;
} else {
return draw_create_vertex_shader(r300->draw, shader);
@@ -727,8 +724,6 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
{
struct r300_context* r300 = r300_context(pipe);
- draw_flush(r300->draw);
-
if (r300_screen(pipe->screen)->caps->has_tcl) {
struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
@@ -739,10 +734,10 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
r300_translate_vertex_shader(r300, vs);
}
- draw_bind_vertex_shader(r300->draw, vs->draw);
r300->vs = vs;
r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
} else {
+ draw_flush(r300->draw);
draw_bind_vertex_shader(r300->draw,
(struct draw_vertex_shader*)shader);
}
@@ -756,7 +751,6 @@ static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
rc_constants_destroy(&vs->code.constants);
- draw_delete_vertex_shader(r300->draw, vs->draw);
FREE((void*)vs->state.tokens);
FREE(shader);
} else {