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authorCorbin Simpson <MostAwesomeDude@gmail.com>2009-02-12 16:53:06 -0800
committerCorbin Simpson <MostAwesomeDude@gmail.com>2009-02-12 18:09:14 -0800
commitaffe0311fa60489e56b854c09f713fae024a0b00 (patch)
tree2c0d4f6f9e43a8d3e8b02cf7961498d15d7cdedf /src/gallium/drivers/r300/r300_state.c
parent08e324fff3b295bfd5b176ed1242ad838c6d5f25 (diff)
r300-gallium: Add r500 passthrough shader assembly.
This allows a simple passthrough fragment shader to be provided on r500.
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r--src/gallium/drivers/r300/r300_state.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 9392d72342..5fe2b8ea3e 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -432,6 +432,11 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
}
}
+ if (!fs->translated) {
+ debug_printf("r300: Couldn't assemble fragment shader...\n");
+ /* XXX exit here */
+ }
+
r300->fs = fs;
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;