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authorCorbin Simpson <MostAwesomeDude@gmail.com>2009-10-16 08:39:59 -0700
committerCorbin Simpson <MostAwesomeDude@gmail.com>2009-10-16 08:43:02 -0700
commitfc8a156cfc539b9c04dc3527e4fc61cb4b0b688e (patch)
treed9eafbd3c0645c66f0223143e1e9dcce56d3d3c9 /src/gallium/drivers/r300/r300_state_derived.c
parent3924d8611513eea74446d655b554596ab66381ff (diff)
r300g: Use a hash table to look up vertex info.
Need to move rs_block to this, too. Also, I'm getting massive amounts of flicker for some reason; I bet we've gotta re-re-examine PSC and friends. :C
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_derived.c')
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c72
1 files changed, 54 insertions, 18 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index f0861a9cf1..53027777d6 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -29,6 +29,27 @@
/* r300_state_derived: Various bits of state which are dependent upon
* currently bound CSO data. */
+struct r300_shader_key {
+ struct r300_vertex_shader* vs;
+ struct r300_fragment_shader* fs;
+};
+
+unsigned r300_shader_key_hash(void* key) {
+ struct r300_shader_key* shader_key = (struct r300_shader_key*)key;
+ unsigned vs = (unsigned)shader_key->vs;
+ unsigned fs = (unsigned)shader_key->fs;
+
+ return (vs << 16) | (fs & 0xffff);
+}
+
+int r300_shader_key_compare(void* key1, void* key2) {
+ struct r300_shader_key* shader_key1 = (struct r300_shader_key*)key1;
+ struct r300_shader_key* shader_key2 = (struct r300_shader_key*)key2;
+
+ return (shader_key1->vs == shader_key2->vs) &&
+ (shader_key1->fs == shader_key2->fs);
+}
+
/* Set up the vs_tab and routes. */
static void r300_vs_tab_routes(struct r300_context* r300,
struct r300_vertex_format* vformat)
@@ -247,23 +268,41 @@ static void r300_vertex_psc(struct r300_context* r300,
/* Update the vertex format. */
static void r300_update_vertex_format(struct r300_context* r300)
{
- struct r300_vertex_format vformat;
+ struct r300_shader_key* key;
+ struct r300_vertex_format* vformat;
+ void* value;
int i;
- memset(&vformat, 0, sizeof(struct r300_vertex_format));
- for (i = 0; i < 16; i++) {
- vformat.vs_tab[i] = -1;
- vformat.fs_tab[i] = -1;
- }
+ key = CALLOC_STRUCT(r300_shader_key);
+ key->vs = r300->vs;
+ key->fs = r300->fs;
- r300_vs_tab_routes(r300, &vformat);
+ value = u_hash_table_get(r300->shader_hash_table, (void*)key);
+ if (value) {
+ debug_printf("r300: Hash table hit! vs: %p fs: %p\n", key->vs,
+ key->fs);
+ vformat = (struct r300_vertex_format*)value;
+ } else {
+ debug_printf("r300: Hash table miss... vs: %p fs: %p\n", key->vs,
+ key->fs);
+ vformat = CALLOC_STRUCT(r300_vertex_format);
+
+ for (i = 0; i < 16; i++) {
+ vformat->vs_tab[i] = -1;
+ vformat->fs_tab[i] = -1;
+ }
+
+ r300_vs_tab_routes(r300, vformat);
+ r300_vertex_psc(r300, vformat);
- r300_vertex_psc(r300, &vformat);
+ if (u_hash_table_set(r300->shader_hash_table, (void*)key,
+ (void*)vformat) != PIPE_OK) {
+ debug_printf("r300: Hash table insertion error!\n");
+ }
+ }
- if (memcmp(&r300->vertex_info, &vformat,
- sizeof(struct r300_vertex_format))) {
- memcpy(&r300->vertex_info, &vformat,
- sizeof(struct r300_vertex_format));
+ if (r300->vertex_info != vformat) {
+ r300->vertex_info = vformat;
r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
}
}
@@ -271,7 +310,7 @@ static void r300_update_vertex_format(struct r300_context* r300)
/* Set up the mappings from GB to US, for RS block. */
static void r300_update_fs_tab(struct r300_context* r300)
{
- struct r300_vertex_format* vformat = &r300->vertex_info;
+ struct r300_vertex_format* vformat = r300->vertex_info;
struct tgsi_shader_info* info = &r300->fs->info;
int i, cols = 0, texs = 0, cols_emitted = 0;
int* tab = vformat->fs_tab;
@@ -337,7 +376,7 @@ static void r300_update_rs_block(struct r300_context* r300)
{
struct r300_rs_block* rs = r300->rs_block;
struct tgsi_shader_info* info = &r300->fs->info;
- int* tab = r300->vertex_info.fs_tab;
+ int* tab = r300->vertex_info->fs_tab;
int col_count = 0, fp_offset = 0, i, tex_count = 0;
int rs_tex_comp = 0;
memset(rs, 0, sizeof(struct r300_rs_block));
@@ -477,10 +516,7 @@ static void r300_update_ztop(struct r300_context* r300)
void r300_update_derived_state(struct r300_context* r300)
{
- if (r300->dirty_state &
- (R300_NEW_FRAGMENT_SHADER | R300_NEW_VERTEX_SHADER)) {
- r300_update_vertex_format(r300);
- }
+ r300_update_vertex_format(r300);
if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
r300_update_fs_tab(r300);