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author | Brian Paul <brianp@vmware.com> | 2009-03-11 13:06:13 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-03-11 13:13:17 -0600 |
commit | 04465bb6df5a9845425a9c163ef3869019376374 (patch) | |
tree | d5861e4c9476a33898af4b18c423e98fbcca1cab /src/gallium/drivers/r300/r300_state_shader.c | |
parent | b6b198ea1b52601d2b9acc210ed9a8727b59146a (diff) |
i965: fix lock-ups when GLSL program wrote to gl_FragDepth
It seems the code that set up the FB_WRITE message was incomplete in this
case. The number of payload registers was wrong and that caused a hang.
It would be good to have a second set of eyes take a look at this...
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_shader.c')
0 files changed, 0 insertions, 0 deletions