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authorCorbin Simpson <MostAwesomeDude@gmail.com>2009-02-12 16:53:06 -0800
committerCorbin Simpson <MostAwesomeDude@gmail.com>2009-02-12 18:09:14 -0800
commitaffe0311fa60489e56b854c09f713fae024a0b00 (patch)
tree2c0d4f6f9e43a8d3e8b02cf7961498d15d7cdedf /src/gallium/drivers/r300/r300_state_shader.h
parent08e324fff3b295bfd5b176ed1242ad838c6d5f25 (diff)
r300-gallium: Add r500 passthrough shader assembly.
This allows a simple passthrough fragment shader to be provided on r500.
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_shader.h')
-rw-r--r--src/gallium/drivers/r300/r300_state_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_state_shader.h b/src/gallium/drivers/r300/r300_state_shader.h
index a20bd4276c..030ecaa56e 100644
--- a/src/gallium/drivers/r300/r300_state_shader.h
+++ b/src/gallium/drivers/r300/r300_state_shader.h
@@ -24,6 +24,7 @@
#define R300_STATE_SHADER_H
#include "r300_context.h"
+#include "r300_reg.h"
#include "r300_screen.h"
void r300_translate_shader(struct r300_context* r300,