diff options
author | Corbin Simpson <MostAwesomeDude@gmail.com> | 2009-02-12 20:20:41 -0800 |
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committer | Corbin Simpson <MostAwesomeDude@gmail.com> | 2009-02-12 20:20:41 -0800 |
commit | 0d60a3f33cbc071fb5aca95b96f35908059b0435 (patch) | |
tree | 202486d0ace9a00275facf7015078cdca689715f /src/gallium/drivers/r300/r300_state_shader.h | |
parent | 637b24a5904ab78cbd3fc61ea5fe39c52be711ce (diff) |
r300-gallium: r300 passthrough shader, static shader objects, and clear code.
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_shader.h')
-rw-r--r-- | src/gallium/drivers/r300/r300_state_shader.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_state_shader.h b/src/gallium/drivers/r300/r300_state_shader.h index 030ecaa56e..8e9ed5d59e 100644 --- a/src/gallium/drivers/r300/r300_state_shader.h +++ b/src/gallium/drivers/r300/r300_state_shader.h @@ -33,4 +33,57 @@ void r300_translate_shader(struct r300_context* r300, void r500_translate_shader(struct r300_context* r300, struct r500_fragment_shader* fs); +static const struct r300_fragment_shader r300_passthrough_fragment_shader = { + /* XXX This is the emission code. TODO: decode + OUT_CS_REG(R300_US_CONFIG, 0); + OUT_CS_REG(R300_US_CODE_OFFSET, 0x0); + OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0); + OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0); + OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0); + OUT_CS_REG(R300_US_CODE_ADDR_3, 0x400000); + OUT_CS_REG_SEQ(R300_US_OUT_FMT_0, 4); + OUT_CS(R300_C0_SEL_B | R300_C1_SEL_G | R300_C2_SEL_R | R300_C3_SEL_A); + OUT_CS(R300_US_OUT_FMT_UNUSED); + OUT_CS(R300_US_OUT_FMT_UNUSED); + OUT_CS(R300_US_OUT_FMT_UNUSED); + OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0); */ + .alu_instruction_count = 1; + .tex_instruction_count = 0; + .indirections = 1; + .shader.stack_size = 2; + + /* XXX decode these */ + .instructions[0].alu_rgb_inst = 0x50A80; + .instructions[0].alu_rgb_inst = 0x1C000000; + .instructions[0].alu_alpha_inst = 0x40889; + .instructions[0].alu_alpha_inst = 0x1000000; +}; + +static const struct r500_fragment_shader r500_passthrough_fragment_shader = { + .shader.stack_size = 0, + .instruction_count = 1, + .instructions[0].inst0 = R500_INST_TYPE_OUT | + R500_INST_TEX_SEM_WAIT | R500_INST_LAST | + R500_INST_RGB_OMASK_RGB | R500_INST_ALPHA_OMASK | + R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP, + .instructions[0].inst1 = + R500_RGB_ADDR0(0) | R500_RGB_ADDR1(0) | R500_RGB_ADDR1_CONST | + R500_RGB_ADDR2(0) | R500_RGB_ADDR2_CONST, + .instructions[0].inst2 = + R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(0) | R500_ALPHA_ADDR1_CONST | + R500_ALPHA_ADDR2(0) | R500_ALPHA_ADDR2_CONST, + .instructions[0].inst3 = + R500_ALU_RGB_SEL_A_SRC0 | R500_ALU_RGB_R_SWIZ_A_R | + R500_ALU_RGB_G_SWIZ_A_G | R500_ALU_RGB_B_SWIZ_A_B | + R500_ALU_RGB_SEL_B_SRC0 | R500_ALU_RGB_R_SWIZ_B_R | + R500_ALU_RGB_B_SWIZ_B_G | R500_ALU_RGB_G_SWIZ_B_B, + .instructions[0].inst4 = + R500_ALPHA_OP_CMP | R500_ALPHA_SWIZ_A_A | R500_ALPHA_SWIZ_B_A, + .instructions[0].inst5 = + R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 | + R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 | + R500_ALU_RGBA_A_SWIZ_0, + .shader.translated = TRUE, +}; + #endif /* R300_STATE_SHADER_H */ |