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authorCorbin Simpson <MostAwesomeDude@gmail.com>2009-04-01 15:24:28 -0700
committerCorbin Simpson <MostAwesomeDude@gmail.com>2009-04-01 15:24:28 -0700
commit28fa809c9eb9168ab6b80fd66c7cf6ce2b9ccf98 (patch)
treeb27c072c29d876c4eb0ebcf385abd488f7cb9f08 /src/gallium/drivers/r300/r300_state_shader.h
parentc4fb791909e687d5af5b95d88ebd6332c82c3095 (diff)
r300-gallium: Fix compiler warnings.
"const" is the right keyword, but I can't do that without adding a bunch of really annoying and ugly const casts everywhere, and frankly, that's really stupid, so instead, just don't make them const.
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_shader.h')
-rw-r--r--src/gallium/drivers/r300/r300_state_shader.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/drivers/r300/r300_state_shader.h b/src/gallium/drivers/r300/r300_state_shader.h
index 3c5f036d2a..76f2989fd1 100644
--- a/src/gallium/drivers/r300/r300_state_shader.h
+++ b/src/gallium/drivers/r300/r300_state_shader.h
@@ -104,7 +104,7 @@ struct r300_fs_asm {
void r300_translate_fragment_shader(struct r300_context* r300,
struct r3xx_fragment_shader* fs);
-static const struct r300_fragment_shader r300_passthrough_fragment_shader = {
+static struct r300_fragment_shader r300_passthrough_fragment_shader = {
/* XXX This is the emission code. TODO: decode
OUT_CS_REG(R300_US_CONFIG, 0);
OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
@@ -132,7 +132,7 @@ static const struct r300_fragment_shader r300_passthrough_fragment_shader = {
R300_ALPHA_ADDR1(0) | R300_ALPHA_ADDR2(0) | R300_ALU_DSTA_OUTPUT,
};
-static const struct r500_fragment_shader r500_passthrough_fragment_shader = {
+static struct r500_fragment_shader r500_passthrough_fragment_shader = {
.shader.stack_size = 0,
.instruction_count = 1,
.instructions[0].inst0 = R500_INST_TYPE_OUT |
@@ -158,7 +158,7 @@ static const struct r500_fragment_shader r500_passthrough_fragment_shader = {
R500_ALU_RGBA_A_SWIZ_0,
};
-static const struct r300_fragment_shader r300_texture_fragment_shader = {
+static struct r300_fragment_shader r300_texture_fragment_shader = {
/* XXX This is the emission code. TODO: decode
OUT_CS_REG(R300_US_CONFIG, 0);
OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
@@ -186,7 +186,7 @@ static const struct r300_fragment_shader r300_texture_fragment_shader = {
R300_ALPHA_ADDR1(0) | R300_ALPHA_ADDR2(0) | R300_ALU_DSTA_OUTPUT,
};
-static const struct r500_fragment_shader r500_texture_fragment_shader = {
+static struct r500_fragment_shader r500_texture_fragment_shader = {
.shader.stack_size = 0,
.instruction_count = 1,
.instructions[0].inst0 = R500_INST_TYPE_OUT |