diff options
author | Corbin Simpson <MostAwesomeDude@gmail.com> | 2009-04-01 15:24:28 -0700 |
---|---|---|
committer | Corbin Simpson <MostAwesomeDude@gmail.com> | 2009-04-01 15:24:28 -0700 |
commit | 28fa809c9eb9168ab6b80fd66c7cf6ce2b9ccf98 (patch) | |
tree | b27c072c29d876c4eb0ebcf385abd488f7cb9f08 /src/gallium/drivers/r300/r300_state_shader.h | |
parent | c4fb791909e687d5af5b95d88ebd6332c82c3095 (diff) |
r300-gallium: Fix compiler warnings.
"const" is the right keyword, but I can't do that without adding a bunch
of really annoying and ugly const casts everywhere, and frankly,
that's really stupid, so instead, just don't make them const.
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_shader.h')
-rw-r--r-- | src/gallium/drivers/r300/r300_state_shader.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/drivers/r300/r300_state_shader.h b/src/gallium/drivers/r300/r300_state_shader.h index 3c5f036d2a..76f2989fd1 100644 --- a/src/gallium/drivers/r300/r300_state_shader.h +++ b/src/gallium/drivers/r300/r300_state_shader.h @@ -104,7 +104,7 @@ struct r300_fs_asm { void r300_translate_fragment_shader(struct r300_context* r300, struct r3xx_fragment_shader* fs); -static const struct r300_fragment_shader r300_passthrough_fragment_shader = { +static struct r300_fragment_shader r300_passthrough_fragment_shader = { /* XXX This is the emission code. TODO: decode OUT_CS_REG(R300_US_CONFIG, 0); OUT_CS_REG(R300_US_CODE_OFFSET, 0x0); @@ -132,7 +132,7 @@ static const struct r300_fragment_shader r300_passthrough_fragment_shader = { R300_ALPHA_ADDR1(0) | R300_ALPHA_ADDR2(0) | R300_ALU_DSTA_OUTPUT, }; -static const struct r500_fragment_shader r500_passthrough_fragment_shader = { +static struct r500_fragment_shader r500_passthrough_fragment_shader = { .shader.stack_size = 0, .instruction_count = 1, .instructions[0].inst0 = R500_INST_TYPE_OUT | @@ -158,7 +158,7 @@ static const struct r500_fragment_shader r500_passthrough_fragment_shader = { R500_ALU_RGBA_A_SWIZ_0, }; -static const struct r300_fragment_shader r300_texture_fragment_shader = { +static struct r300_fragment_shader r300_texture_fragment_shader = { /* XXX This is the emission code. TODO: decode OUT_CS_REG(R300_US_CONFIG, 0); OUT_CS_REG(R300_US_CODE_OFFSET, 0x0); @@ -186,7 +186,7 @@ static const struct r300_fragment_shader r300_texture_fragment_shader = { R300_ALPHA_ADDR1(0) | R300_ALPHA_ADDR2(0) | R300_ALU_DSTA_OUTPUT, }; -static const struct r500_fragment_shader r500_texture_fragment_shader = { +static struct r500_fragment_shader r500_texture_fragment_shader = { .shader.stack_size = 0, .instruction_count = 1, .instructions[0].inst0 = R500_INST_TYPE_OUT | |