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author | Jerome Glisse <jglisse@redhat.com> | 2010-11-18 14:29:16 -0500 |
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committer | Jerome Glisse <jglisse@redhat.com> | 2010-11-19 13:40:55 -0500 |
commit | f609b2ab0342d77a8beca9efb5fbc5b66ff98295 (patch) | |
tree | 97489d45c565b959d0a8a4ad0a2e78e4a9e95f5e /src/gallium/drivers/r600/r600_pipe.h | |
parent | 3e76ed4e256dd7964deaf37b89220c775fd2891e (diff) |
r600g: add fetch shader capabilities
Use fetch shader instead of having fetch instruction in the vertex
shader. Allow to restrict shader update to a smaller part when
vertex buffer input layout changes.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Diffstat (limited to 'src/gallium/drivers/r600/r600_pipe.h')
-rw-r--r-- | src/gallium/drivers/r600/r600_pipe.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h index 1c691f6b76..ba9fedf0b6 100644 --- a/src/gallium/drivers/r600/r600_pipe.h +++ b/src/gallium/drivers/r600/r600_pipe.h @@ -93,6 +93,7 @@ struct r600_pipe_shader { struct r600_shader shader; struct r600_pipe_state rstate; struct r600_bo *bo; + struct r600_bo *bo_fetch; struct r600_vertex_element vertex_elements; }; |