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authorAlex Deucher <alexdeucher@gmail.com>2010-11-19 15:51:24 -0500
committerAlex Deucher <alexdeucher@gmail.com>2010-11-19 15:51:24 -0500
commit04ffbe1ac6a82ac5cce843afa15ffdfa4ef78103 (patch)
tree676077396f299cfdb8276be14ac6f07b7b74ad6c /src/gallium/drivers/r600/r600_shader.c
parent4afd0683854ac1cfbe7118232b5e344c83d4b0c2 (diff)
r600g: use full range of VS resources for vertex samplers
Now that we have fetch shaders, the full range of VS resources can be used for sampling.
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.c')
-rw-r--r--src/gallium/drivers/r600/r600_shader.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index a2b516f185..3e42309bde 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -2028,8 +2028,6 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
tex.inst = opcode;
tex.sampler_id = ctx->file_offset[inst->Src[1].Register.File] + inst->Src[1].Register.Index;
tex.resource_id = tex.sampler_id;
- if (ctx->shader->processor_type == TGSI_PROCESSOR_VERTEX)
- tex.resource_id += PIPE_MAX_ATTRIBS;
tex.src_gpr = src_gpr;
tex.dst_gpr = ctx->file_offset[inst->Dst[0].Register.File] + inst->Dst[0].Register.Index;
tex.dst_sel_x = (inst->Dst[0].Register.WriteMask & 1) ? 0 : 7;