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author | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2011-03-02 15:39:57 +0100 |
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committer | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2011-03-02 20:59:53 +0100 |
commit | 908013b7370f8dfe20a1ab41b353968a60a9055d (patch) | |
tree | 22178053edb6afcf2a17d58c9acc2922ee6438c4 /src/gallium/drivers/rbug/rbug_objects.c | |
parent | 040ff18a2116c7acee51c57b7b0442ca18cdb0ad (diff) |
nv50: apply relocations to shader code
On nv50, branches are absolute, so we need to adjust them according
to the shader's position in the code buffer.
Diffstat (limited to 'src/gallium/drivers/rbug/rbug_objects.c')
0 files changed, 0 insertions, 0 deletions