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authorBrian Paul <brianp@vmware.com>2009-05-27 19:27:31 -0600
committerBrian Paul <brianp@vmware.com>2009-05-27 19:27:31 -0600
commit5d75124db480b37977c353511b4e228905b7cc95 (patch)
treeb44c38ba4c4467ad7230446826cfc08a7667bc9e /src/gallium/drivers/softpipe/sp_context.h
parentc13bd7488593263f2c45c136b63114ce8b4602fb (diff)
softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON
Use the first vertex, not the last.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_context.h')
-rw-r--r--src/gallium/drivers/softpipe/sp_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h
index b89a7292e5..2f90d538a5 100644
--- a/src/gallium/drivers/softpipe/sp_context.h
+++ b/src/gallium/drivers/softpipe/sp_context.h
@@ -107,6 +107,7 @@ struct softpipe_context {
/** Which vertex shader output slot contains point size */
int psize_slot;
+ unsigned api_prim; /**< current prim type being drawn: PIPE_PRIM_x */
unsigned reduced_api_prim; /**< PIPE_PRIM_POINTS, _LINES or _TRIANGLES */
/** Derived from scissor and surface bounds: */