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authorKeith Whitwell <keithw@vmware.com>2009-07-16 11:01:19 +0100
committerKeith Whitwell <keithw@vmware.com>2009-07-16 11:37:52 +0100
commit3858f47994dd39b725533cf3cf1a495fbc0ee6e3 (patch)
treeed1be59fffc226b7674eee95349923a07c81f625 /src/gallium/drivers/softpipe/sp_fs_sse.c
parenta01383ff6ac87295a2c2bda45ddfac35530b0055 (diff)
tgsi: initial texturing support on sse path
Most obvious problem is drawpixels comes out blocky, but this may be an existing issue of KIL on the sse path.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_fs_sse.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_fs_sse.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c
index f9362efcb7..f4fa0905d7 100644
--- a/src/gallium/drivers/softpipe/sp_fs_sse.c
+++ b/src/gallium/drivers/softpipe/sp_fs_sse.c
@@ -72,6 +72,7 @@ fs_sse_prepare( const struct sp_fragment_shader *base,
struct tgsi_exec_machine *machine,
struct tgsi_sampler **samplers )
{
+ machine->Samplers = samplers;
}