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authorMichal Krol <michal@vmware.com>2010-01-19 13:20:15 +0100
committerMichal Krol <michal@vmware.com>2010-01-28 14:07:29 +0100
commit835bab0143e11ab98551a061043f944fd6eab456 (patch)
treeb9990efa6c4efe19c1cddec85ea57d5ecaab1d97 /src/gallium/drivers/softpipe/sp_fs_sse.c
parent4367de152cc5bd7240d75a33e75c1b1671b5cc16 (diff)
gallium: Implement 2D constant buffers for fragment shader in softpipe.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_fs_sse.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_fs_sse.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c
index f912950658..acee213670 100644
--- a/src/gallium/drivers/softpipe/sp_fs_sse.c
+++ b/src/gallium/drivers/softpipe/sp_fs_sse.c
@@ -135,7 +135,7 @@ fs_sse_run( const struct sp_fragment_shader *base,
tgsi_set_exec_mask(machine, 1, 1, 1, 1);
shader->func( machine,
- machine->Consts,
+ (const float (*)[4])machine->Consts[0],
(const float (*)[4])shader->immediates,
machine->InterpCoefs
/*, &machine->QuadPos*/